Should Singleplayer and Multiplayer become completely separate?

This topic is locked from further discussion.

Avatar image for Kevlar101
Kevlar101

6316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 29

User Lists: 0

Edited By Kevlar101

Poll Should Singleplayer and Multiplayer become completely separate? (11 votes)

Yes, Multiplayer and Singleplayer games should become independent from one another. 45%
No. The current balance works just fine. 45%
Indifferent. 9%

It seems like most games these days include both singleplayer modes and multiplayer modes. Sometimes they go together really well (Halo, Assassins Creed), but other times....not so much (Call of Duty, Battlefield. etc..).

Often times, a multiplayer mode feels tacked on to the game, and sometimes a singleplayer mode feels tacked on to a game.

Look at games like COD for example. More than half the people who buy those games don't even finish the campaign, let alone even START it. Why? Because they are 5 hour long shooting galleries with the depth of a puddle. On the other end, the multiplayer is where 95% of the game is. Singleplayer is tacked on to games like this.

Then look at games like Far Cry 3 or Arkham Origins. Multiplayer is tacked on to them, and are completely unnecessary. Games like them were just fine with their Singleplayer, without having to tack on Multiplayer.

I think that with the 8th gen, developers are starting to realize that it's time to make the line between Singleplayer and Multiplayer very fine.

I don't think that games should have both Singleplayer and Multiplayer modes anymore. I think that devs should work to make games to where some are Multiplayer-only, so that they can focus solely on creating an incredible MP experience for those who love it.

Then, the other half of games should be Singleplayer-only, so that the devs can focus only on making an incredible experience for those who love deep Singleplayer games.

This way, both groups get what they want, unhindered. SP fans get their fix, and MP fans get their fix, and nothing is hindered due to something else being tacked on.

Games like Call of Duty and Battlefield should all just become MP-only. Their SPs are simply tacked on. Other games where MP is tacked on should just stay SP-only.

I think this is where the gaming industry should go. It would make gaming experiences much more well-done, rich, and rewarding.

 • 
Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Lulu_Lulu
Member since 2013 • 19564 Posts

Sure, seperate them. No problem. Whats gona happen to Local Multiplayer games ?

Avatar image for lkjghhrkj
lkjghhrkj

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By lkjghhrkj
Member since 2010 • 38 Posts

But what about games like Dark Souls? It integrates the PvP and co-op perfectly into the campaign. I think that in the future developers should integrate the coop and PvP into the campaign like Dark Souls did and thus obscure the difference between the single player and multi player.

Avatar image for guerrillakilla
Guerrillakilla

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#3 Guerrillakilla
Member since 2014 • 25 Posts

Absolutely. GTA V did that, and I think that was brilliant. Otherwise, you noticed when games sacrifice one thing for another. Look at Battlefield 4. The story was awful, but you buy it for the multiplayer.

Avatar image for Kevlar101
Kevlar101

6316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 29

User Lists: 0

#4 Kevlar101
Member since 2011 • 6316 Posts

@lkjghhrkj said:

But what about games like Dark Souls? It integrates the PvP and co-op perfectly into the campaign. I think that in the future developers should integrate the coop and PvP into the campaign like Dark Souls did and thus obscure the difference between the single player and multi player.

What about people who can't get online services for whatever reason (like me)? We can ONLY have Singleplayer games. Games like Dark Souls should still exist in their current form, but keep in mind those who simply CAN'T play online,

Avatar image for Namgis
Namgis

3592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 5

#5  Edited By Namgis
Member since 2009 • 3592 Posts

I've long been in favor of this. Why am I required to pay for a feature I will never use? Breaking the game up would afford me the opportunity to buy and play more games. Assuming the price is also halved. I would buy a whole lot more games in their respective release windows if they were say, $25-30 for the SP portion. As it stands, I only buy games that have had their prices slashed, considerably.

Avatar image for Archangel3371
Archangel3371

44129

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#6  Edited By Archangel3371
Member since 2004 • 44129 Posts

No I don't think that would be a good idea. Personally I enjoyed the sp in CoD and other games like it. I also enjoy mp in games like Mass Effect 3 and Bioshock 2. While I don't mind a developer just wanting to make a singular type of game ie. Titanfall I think that breaking up sp and mp just for the sake of seperating the two, especially wanting it to be a standard practice for all games, is problematic in a number of ways including distribution for the developer, fragmenting a userbase, and costing more for the consumer in the end. I'd rather just buy the whole game upfront and be done with it.

Avatar image for lkjghhrkj
lkjghhrkj

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 lkjghhrkj
Member since 2010 • 38 Posts

@Kevlar101 said:

@lkjghhrkj said:

But what about games like Dark Souls? It integrates the PvP and co-op perfectly into the campaign. I think that in the future developers should integrate the coop and PvP into the campaign like Dark Souls did and thus obscure the difference between the single player and multi player.

What about people who can't get online services for whatever reason (like me)? We can ONLY have Singleplayer games. Games like Dark Souls should still exist in their current form, but keep in mind those who simply CAN'T play online,

As far as I know you can play Dark Souls offline if you don't want to summon other players or being attacked by invaders. I didn't try to play it offline, so maybe you need to login at the beginning, but I don't think that being online all the time is mandatory.

Avatar image for ZZoMBiE13
ZZoMBiE13

22934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#8  Edited By ZZoMBiE13
Member since 2002 • 22934 Posts

I don't think there should be a rule.

If a team is passionate about making a multiplayer experience, then they should make that. Without compromise.

And if a team is passionate about making a single player experience or telling a story or building narrative and interesting characters, then that's what they should make. Again, without compromise.

And if they want to do a balanced game that features the best of both, the by all means get it out there. Follow the passion.

I do think people need to accept that not everyone likes the same thing that they like, that there is no one true way of creating a piece of art (and games are art), and I'd love it if more folks could take a live and let live approach to the things they don't care for. But now we're getting into a whole other discussion.

Avatar image for slyroxas97
SlyRoxas97

59

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#9 SlyRoxas97
Member since 2014 • 59 Posts

I really don't care about what would happen, the only time I find multiplayer in a game to be a problem is when the game doesn't need it and it's just tacked on.

Avatar image for Ish_basic
Ish_basic

5051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Ish_basic
Member since 2002 • 5051 Posts

as long as players can choose whether or not they want to PvP without having to pull the Ethernet cable out of their console/PC, I leave it up to the devs how they want to handle mp/sp.

Avatar image for jekyll
jekyll

9140

Forum Posts

0

Wiki Points

0

Followers

Reviews: 145

User Lists: 0

#11 jekyll
Member since 2002 • 9140 Posts

On a similar topic, I think EA should remove the Ultimate Teams from their games and spin them off as free-to-plays. Shameful that they have a 'free-to-play' mode that you actually have to spend $60 to get.

Avatar image for sukraj
sukraj

27859

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#12 sukraj
Member since 2008 • 27859 Posts

separate them.

Avatar image for udubdawgz1
udUbdaWgz1

633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

#13 udUbdaWgz1
Member since 2014 • 633 Posts

absolutely YES, if, certain conditions warrant it: namely, the devs want them BOTH to be robust and fully-developed modes of gaming. if that is the case, then, the answer becomes automatic in my eyes as one who doesn't care about profit.

why? because they are completely separate entities in their form and function and it's time for the industry and gamers to recognize that truth. now, I am NOT talking about a simplistic and inexpensive form of multiplayer that adds fun entertainment and doesn't take much resources away from the single player

however, as a single-player only gamer I and MANY others are sick and tired of our single-player campaigns being shortchanged because of the unwanted and unnecessary addition of mp.

as a side, games that require an online connection should be bought digitally and be available and a significantly lower cost.

Avatar image for deactivated-63dfa0b8f0214
deactivated-63dfa0b8f0214

378

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 deactivated-63dfa0b8f0214
Member since 2003 • 378 Posts

I have one experience where I came for the single player but found the multi to be much better. Sometimes it is nice to be surprised like that.

A separation wouldn't be too catastrophic but I think the best is variety. Single player only, Multi player only, games with single player and multi player modes, and hybrids.

Single player: The Witcher series

Multi player: Planetside 2

With both modes: The Last of Us, GTAV

Hybrids: Dark Souls

There is room for each of these kinds of games.

Avatar image for platinumking320
platinumking320

668

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 platinumking320
Member since 2003 • 668 Posts

It would help a lot, but more so, teams need to realize where their strengths and resources are. For example D.I.C.E is known for multi player, if they approached SP in more cartoony, or free-form and non-serious methods they could've succeeded. I bet Rhianna Pratchett barely had much to work with, when they asked her to fill in the story blanks for Mirror's Edge.

Battlefield 3&4 campaign sucked because EA in its typical mimic the leader fashion was for one pushing for DICE to mirror CoD's campaign too much, whereas a bot mode ala "CS: Condition Zero" with the same rules and physics as the multi-player would've easily crushed MW3 and Ghosts.

Its entire campaign was in-media res and no narrative context for half of it, with a very poor fighter jet QTE. Storytellers, even ones who tend to be EXTREMELY cryptic, at least give the player SOME foundation or context, character, goal, stakes, obstacles etc. to make you want to answer the question, and to that last part Dark Souls is an example of both done right, with gameplay incentives for the community.

Avatar image for SaintJimmmy
SaintJimmmy

2815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 SaintJimmmy
Member since 2007 • 2815 Posts

No I don't

I do think that single player should not tack on multiplayer or vice versa to make the game seem more appealing

but, i'm all for more bang for my buck.

Avatar image for danytarg
danytarg

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#17 danytarg
Member since 2014 • 27 Posts

Games will always want to have both single and multiplayer as a bullet point to help sales. Sometimes if the single player game is complete, they have all the art and sound assets ready to go and it might not take a very long time to whip up a multiplayer mode. Just put up some walls to block off part of a level, use weapons that are already in game, do a fast balance attempt, bring the netcode over from some other game thats already done, blam. Maybe an extra 1% of resources from some employees that had finished their other work ahead of schedule.

I don't have a problem with it as long as they are clear on what the game is at start and it doesn't affect the real focus of the game. (And we as consumers need to be careful on preorders to not get fooled).