FYI -- I'll be posting info as the project evolves on KensGame.com. People are encouraged to register there if they want kept up to date.
I should mention a few things:
- It is a 3d adventure that is being coded with Sierra fans in mind. I think they'll like it
- It's a very small team. I'm doing the coding and Marcus is doing all the art. We're leveraging assets that we are buying in the Unity Asset store and elsewhere.
- Both Marcus and I are hard workers, but two people cannot build a triple-A title that compares to the big budget titles that are out there. Anyone expecting this to be a major milestone for the industry will be disappointed. One major reason I have wanted to stay retired is that I don't want to make the commitment required to work on a huge game, and I knew that if I did something lame it would wreck my reputation. The game we're working on will be fun for those who play it, and it will bring back some good memories of the old days. But, I don't kid myself that it will win awards. That said, it is turning out better than expected and I think my reputation (such as it is) will be just fine. I suspect people will be blown away when they see it in the context of a project built by two people with no budget.
- Roberta's input is negligible but important. She had the original inspiration for the game, and we check in with her daily, but it's not really a "Roberta Williams" game. It will make a lot more sense when we are ready to talk more directly about what we're doing.
Well I'm looking forward to it!