a success but also a huge missed opportunity.
in the end (the very very end) i think the wiimote and nunchuck delivered. it began to deliver with wii sports resort and finally delivered on zelda SS (which has many problems...but controls is not one of them and that combat system is awesome). red steel 2 is also worth a mention for very effective use of the wiimote and nunchuck.
but it just took so long for both nintendo and 3rd parties to really show how good that controller setup could get (also it needed a sensor upgrade). only ubisoft and frontier (lostwinds also uses it well) managed it on the 3rd party front really and nintendo only began to deliver after resort.
but it was a control setup with bundles of potential and it got people excited (compared to the gamepad...where everyone is going meh). it also made nintendo a few bob so, financially, it was certainly a success.
it also makes the shift from the wiimote and nunchuck to the gamepad all the more dissapointing for the wiiu though. the wiimote and nunchuck still had massive room for improvements....it was the nes pad of motion controls. combine that control setup with more horsepower and it could make things even more interesting and it would have given more developers more time to think of new ways to use it. sure the wiiu supports the wiimote but its not standard and its the same wiimote as the wii...so its a dead setup sadly. combine that control setup with more horsepower and an oculus rift.....that could get really interesting.
games wise i loved it. wii and PC backed up by a DS was 90% of my gaming time sorted. although most games didnt make great use of the new control setup it still had many cracking games that were worth playing....certainly worth the enterence fee. the first sword fight in resort also has to be experienced. playing against someone else in a sword fight can also get pretty epic.
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