[QUOTE="Emerald_Warrior"]
I swear, I don't know what the hell is going on around the Legacy Platforms boards lately. Everyone talking about perfectly good games sucking. Tetris, Grandia, Final Fantasy VII, and now Resident Evil.
The first half of the Resident Evil series are freaking masterpieces of their time that single-handedly popularized the survival-horror genre.
Marmotas
Oh, i love those 3 first games, they where awesome, but i never thought the story was remarkable in any way, they felt like really cheese b-zombie movies (that this game was inpired btw) and that made them enjoyable.
Now, after they went beyond the "evil corporation is evil" cliche, and decided to add even more evil organizations, tons of senseless plotlines and even more conspirations, making an atempt to be taken seriously as if this story was some deep and thought inducing piece of work... and worst of all, making this poorly written and told stories the highlight of the game with more cutscenes that actual gameplay a-la-metal gear solid, yeah... all the charm from a silly b-graded movie was lost, because the last thing this games evoked was the feeling that it was a serious and complex story.
Now, if this stories were meant to be taken as a parody of a zombi game... then you have a masterpiece, just like what Twilight would be for vampire lore if it was meant as a parody... i swear i laughed so hard at this things every time they actually tried to make me care.
I agree w/ you here. I think the games are excellent but they are not perfect and one point in which they are not perfect is the plot. The rest of the game is just good enough to carry it even w/ that nonsesne attatched.
This is why I'd say they'd be better off w/o the plot. I am of the opinion that a sparse plot is often the best for creating tension in a game--not always but often--and I think Resident Evil would have been better off had they taken this approach. Think something like the original Metroid; it is the starkness of just being dropped on a dark planet w/ barely an idea of what needs to be done that creates the sense of foreigness and forboding. To me, that is more or less the same atmosphere RE goes for but in RE they choose to muck it up w/ a plotline that really doesn't advance that feeling at all.
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