@MirkoS77 said:
@phbz said:
@RSM-HQ: Although a very different game than BotW they have in common some stuff that can be off putting to many. I really love the micro tasking, what you see as pace killing is exactly what sets the right pace for me. I can honestly understand why this can be a big no for many, this is as far from what is expected from a mainstream game as a mainstream game can be.
I adore the multi-tasking as well. I was surprised to see this game getting very initial bad first impressions in ResetERA's OT due to pacing issues. While I can understand the criticism, I believe part of the problem and what is leading to these feelings is that because this game is simulation-esque in many of its mechanics and have so many to introduce from the get go, the game could not have just thrown the player into the deep end allowing for such freedom without overwhelming them beyond hope given the intricacies and depth of its gameplay systems. The pacing has picked up significantly after the snow prologue, and I'm loving (and have loved) every single second of it.
Seriously, I'm in awe and lost in this world. It's remarkable and breathtaking in the detail of its immersion and scope, and I so far from what I've played, consider this R*'s magnum opus. This is going to take me hundreds of hours to absorb. I'm playing in 1st person mode (only off horse) which not only rectifies some of the shooting issues, but makes the game far more engrossing and personal. If this were given VR support (which I believe it will be when it hits PC), it would be VR's vindication against the doubters.
As an aside, thanks OP for this thread to get away from the System Wars nonsense.
i was trying to stay reserved and not wax lyrical about rdr2 just yet, as i still have a long, long way to go, but after sinking several more hours into it, f*ck it. ^what mirko said.
i'm similarly blown away with the world rockstar have created. the lighting effects and the day / night / weather cycles are outrageously good. and the draw distance... wow, what sorcery is this? open world games on console often struggle to portray distance with things on the horizon rendered distorted or muddy, and it's often an immersion breaker for me if aspects of the landscape fail to look convincing.
but rockstar have somehow managed to get the background scenery, even things that are huge distances away, to be vivid and detailed enough to look realistic. it's almost like an oil painting saturation effect, and it results in some stunningly vast and epic backdrops. it's often immersion overload. and coupled with the sound which is just... nature in all its glory, and the occasional unobtrusive musical accompaniment, it has me regularly stopping to just look around and soak it all in.
have to admit, after seeing all the micromanagement tooltips pop up throughout the first chapter i was skeptical over whether they'd be a worthwhile complement to the gameplay, but so far the simulation aspect is great and further compounds the game's authenticity. combine all this with a brilliantly realised fps mode (for everything none horse or melee fighting based, in my case) and you have a highly absorbing game in which it's easy to lose hours in at a time.
i've been quietly miffed that rockstar took a five year hiatus from sp games this gen but maybe that's a necessary evil we have to live with to allow them to create something of this kind of scale and quality. rdr1 lost momentum for me around the half way mark. i'm really hoping rdr2 doesn't follow the same path. now excuse me i have a horse to go bath and brush
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