Overly large weapons in videogames

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X-The-Doctor-X

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#1 X-The-Doctor-X
Member since 2010 • 1268 Posts

I've seen this in games like Devil May Cry 4 and Darksiders as well as images of Darksiders 2. I myself find the use of overly large weapons in videogames to be unrealistic (Dispite the realsim or non realism of the game) I find it to be kind of stupid and a bit lame. Anyone else on here think the same t hing or just the opposite? How do you feel about the use of overly large weapons in videogames?

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deactivated-57e5de5e137a4

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#2 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
It depends on the theme of the game. In Darksiders, you are a horseman of the apocalypse, taking out demons and angels as you do the god's bidding. It seems totally fine to have crazy weapons in that kind of universe. In Dragon Age 2 though, it's a relatively realistic world set in a medieval European atmosphere. The giant sword pole seems a little out of place here.
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Reptylus

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#3 Reptylus
Member since 2009 • 1875 Posts
Don't care about that. What I find annoying sometimes is that some weapons are too big for everything and partially disappear in the ground. In DMC1 for example if I remember correctly the tip of Sparda's blade was hanging into the ground. That stuff is distracting.
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Archangel3371

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#4 Archangel3371
Member since 2004 • 39469 Posts
I think they're very cool myself. No reason why all games need to have realistically sized weapons.
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Fr0st3d

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#5 Fr0st3d
Member since 2005 • 432 Posts

It can be really annoying look at some Tribes:ascend footage. The weapon takes a lot of space and they even added a reload animation that makes it worse.

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Overlord93

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#6 Overlord93
Member since 2007 • 12602 Posts
I hate the Japanese style swords which are like 10feet long and 1 foot wide. I don't understand how people like them. I find oversized weapons often ruin a games atmosphere.
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LoG-Sacrament

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#7 LoG-Sacrament
Member since 2006 • 20397 Posts
my general rule is that ginormous weapons are fine in stylized games. still, there are exceptions like the previously mentioned darksiders. the weapons look silly because the whole game looks silly. its like a 12 year old slipknot fan's notebook scribblings. compare that with the (not really much better) art direction of gears of war where the beefcake-ish bodies tend to dwarf their weapons (particularly with the camera angles) because epic at least has the pretense that their game is about the character and not the weapon.
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lazyathew

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#8 lazyathew
Member since 2007 • 3748 Posts

I don't have a problem with it in any of the cases I have seen. Not all games are realistic, nor do they need to be. But if a game is realistic in every way except that, it will seem a little wierd and out of place, but I haven't seen that happen in any game I have played.

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Treflis

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#9 Treflis
Member since 2004 • 13757 Posts
To be honest, not really aslong as it suits the game setting. I don't really think a S.A.S. member should be running around with a schyte, nor that a knight should fight off a bunch of Trolls with a AK-47.
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xdeathpandax

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#10 xdeathpandax
Member since 2010 • 170 Posts

Darksiders has a unique art style created by Joe Mad based on his comic book work. With some games this really works for example all games created by Blizzard. I certainly wouldn't want to play Warcraft if it was going for a realism look, generic shooter games such as COD use realism and it works for that but it wouldn't work for others.

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Elann2008

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#11 Elann2008
Member since 2007 • 33028 Posts
I hate them. And especially when they shoot lasers or blobs/orbs of energy or something. I hate em! lol
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Blaze787

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#12 Blaze787
Member since 2007 • 535 Posts

I like overly large weapons in video games. And that size better be indicative of insane power to boot.

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Vexx88

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#13 Vexx88
Member since 2006 • 33342 Posts

Comes with the territory. Games are not reality.

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Amnesiac23

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#14 Amnesiac23
Member since 2006 • 8470 Posts
It depends on the game. If it's a game that is spouting how "realistic" it is, then it can be very annoying. However, if it's a game that is clearly set in a fantasy setting then it can add to the atmosphere.
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Jackc8

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#15 Jackc8
Member since 2007 • 8515 Posts

I think it's silly an childish. Even if it's a fantasy game, little kids can't wield swords that are twice as big as they are. It's ridiculous. One of those Japanese things I guess, like having 10 year old's with neon purple hair as generals in the army.

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XaosII

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#16 XaosII
Member since 2003 • 16705 Posts

This is such a petty complaint.

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Moha3000

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#17 Moha3000
Member since 2009 • 106 Posts

Yup.. it depends on the game... Can't say it annoys me

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DecadesOfGaming

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#18 DecadesOfGaming
Member since 2007 • 3100 Posts

large weapons are fun, there certainly not to be taken seriously

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katana_duo

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#19 katana_duo
Member since 2005 • 1751 Posts
I loved the sword of moonlight in demon's souls 3:
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ValHazzard

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#20 ValHazzard
Member since 2009 • 829 Posts

In all the games i played where you have a massive sword, they seemed to fit in with the universe of the game so...i'm ok with them.

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mm551144

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#21 mm551144
Member since 2006 • 427 Posts
i like big swords.....
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#22 doubalfa
Member since 2006 • 7108 Posts
I remember an EGM issue with cloud on the cover, the sword was bigger than him which made it look lame
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Katzenbalger

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#23 Katzenbalger
Member since 2008 • 764 Posts

I'm fine with it. I don't tend to play games for realism.

If i'm playing a fantasy game or something similar, and i'm fighting monsters five times the size i am, then i'd rather be wielding a sword that's larger than i am than a realistically sized one. Hell, if i'm fighting zombies and monsters in hell or the apocalypse, realism isn't really on my mind.

It's like when i invested souls into levelling my strength in Demon's Souls so i could wield the Dragon Bone Smasher. The sword is ridiculous in size and impractical to use (you rarely have enough room to swing it around), yet it's exceedingly fun to plow through zombies with it.

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IndianaPwns39

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#24 IndianaPwns39
Member since 2008 • 5037 Posts

Depends on the game.

If Dante is whipping around Rebellion in DMC, have at it! Nothing at all realistic about that game and it really compliments the style.

Now, if Geralt in The Witcher takes out the Buster Sword we have problems.

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lpjazzman220

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#25 lpjazzman220
Member since 2008 • 2249 Posts

Depends on the game.

If Dante is whipping around Rebellion in DMC, have at it! Nothing at all realistic about that game and it really compliments the style.

Now, if Geralt in The Witcher takes out the Buster Sword we have problems.

IndianaPwns39

what he said

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chicknfeet

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#26 chicknfeet
Member since 2004 • 15630 Posts
Not if the weapon fits into the feeling of the game. Like FF7 for instance had stupid large weapons, but it was a fantasy game so it didn't matter. Where as something like Ghost Recon shouldn't have a BFG in it as it would seem ridiculous and out of place.
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#27 MaskJackal
Member since 2011 • 86 Posts

Takes me back to how they were portrayed in FF7, the first example that I know of, and the obvious allusion to the manga Berserk. From the beginning they've been portrayed pretty bad. These aren't common-place items to be used by random emo-boys, these are huge chunks of iron that could only have been built for a single purpose. To kill huge friggin' things. Take a toothpick against a dragon, and you're going to get killed.

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#28 Tropictrain
Member since 2010 • 4863 Posts

Like most, I'm ok with it in fantasy settings and such. And Dante's half demon, so nothing weird about him being able to carry it. And who could not loveblasting massive demons with thebig boner in Shadows of the Damned?