As opening words I honestly hate to write such serious thread in this forums but seeing that nobody ever made similar threads in recent years and I decided to tackle this issue myself. In this thread I'm going to discuss on the decline of Japanese video game industry in recent years. I know the title sounds misleading and too "clickbaity" but I don't know how to write better titles for this thread.
Background
Only two years after The Great Video Game Crash in 1983, a Japanese company Nintendo released Super Mario Bros in their own console, Nintendo Entertainment System(also known as Famicom in Japan) and thus saving a wounded industry. Three years later in 1988 Sega, another Japanese company released their first 16-bit console, Genesis(also known as Megadrive in Europe and Japan), which made video games cool again. Fast forward to 2018 most Japanese companies are struggling and some of them are already dead. For example SNK, a giant in 1980's and 1990's now a shadow of its former self, relegated to manufacturing pachinko machines. They don't even have the rights to develop their former flagship fighting series, King of Fighters and the upcoming Samurai Showdown reboot. In fact most big Japanese companies today can't even compete with small indie studios in Europe and North America in term of programming talents and popularity. How the messiahs of video game industry turned into pariahs less than 30 years? I'm going to find that out.
Go West or Go Mobile
Many of us still thrilled for big budget titles such as Kingdom Hearts 3, Resident Evil 2 Remake, Hideo Kojima's Death Stranding, Shenmue III, Soul Calibur VI and Devil May Cry 5(direct sequel to 2008 Devil May Cry 4 than its 2013 reboot) but all of those are actually aimed towards western markets than its native country Japan. Persona 5, Ni no Kuni 2, Trails of Cold Steel 3 and Dragon Quest XI are the recent games aimed for Japanese markets that aren't mobile ones. As for Persona series, its developer Atlus refuse to talk about its future and as I can tell their next big game is an action-RPG adventure instead of turn-based one, clearly they too aiming for more lucrative western markets than its native Japanese ones.
Let's not ignore the biggest elephant in the hall, mobile/smartphone games. Not really a recent invention but its popularity explodes in recent years as smartphones become more powerful and internet is faster, cheaper and more accessible to all. Each of them come with lucrative(to publishers) gacha systems, designed to be addictive in order to dig player's pockets as much as possible. For example Granblue Fantasy, unless you are an otaku or a smartphone game addict, no one outside Japan ever heard of it but extremely popular there. In fact it even got an anime adaptation, constantly updated in order to keep up with huge player base. They aren't alone as big companies like Atlus, Nintendo and Square-Enix, Bandai-Namco already joined the more lucrative smartphone markets.
Other Contributing Factors
Sometimes there are issues almost never existed in the west but common in Japan such as sexual harassment, wages come to late, overworked and underpaid programmers, programmers committing suicide, etc. It also theorized that Atlus taking too much time developing Persona 5 because of these problems. Not just Atlus but other big companies like Capcom, Konami, Square-Enix, Nintendo and Bandai-Namco as well.
Like any industries, it also suffered with slow economical growth especially in Asian countries after 1998 crisis. Japan was lucky enough as its impact was rather minimal but many other Asian countries, its main markets, don't. This can explain why the decline of SNK's King of Fighter series after 2000.
Closing Words
While Japanese video game industry still alive today but they are not the same in its golden age of 1980's, 1990's and early 2000's. While most Japanese companies can aim the western markets ignoring native Japanese ones if they want to make money but I'm afraid they could lose their Japanese "souls" when doing so. Take a look on Final Fantasy XV for example. In my opinion it looks like a western RPG game in the skin of a Japanese one with abandoning its turn-based system in favor of real-time hack-and-slash one, celebrating (American) car culture, lack of (permanent) playable female characters, vast empty open world and all of this done to cater western gamers alone.
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