WELCOME TO THE OFFICIAL RESIDENT EVIL 6 THREAD!
SPOILER TAG ALL SPOILERS, GAMEPLAY AND STORYLINE SPOILERS
Resident Evil 6 is the latest installment in Capcom's most successful franchise of all time. Taking place in 2013, roughly 4 years after RE5 and 15 years after the original Raccoon City Incident we find most of our major characters confronted by the largest viral outbreak the world has seen. Leon, Chris, Ada, and Sherry all return and are joined by new characters Helena, Piers and Wesker's son Jake Mueller. Four entire campaigns will intersect bring together the massive story of RE6.
Thanks to Nemesis at gaf for parts of this thread. If you have any questions about the history of Resident Evil, including recaps of the story visit www.biohaze.com
- October 2nd, 2012
- October 4th, 2012
NOTE:Your pre-order offers / SKUs available may vary - please check with your local retailers just to be sure
GameStop pre-orders receive theCatacombmap.
Best Buy pre-orders receive theRail Yardmap.
Amazon pre-orders receive theHigh Seas Fortressmap.
A Zombie Steelbook (above, left) is available for pre-ordering customers.
Pre-ordering at either JB HiFi or EBGames will get you a voucher to download all three (Catacomb, Rail Yard and High Seas Fortress) maps
RESIDENT EVIL 6 Anthology:(Playstation 3 Only)
INCLUDES:Resident Evil 6 Game, PSN Voucher for (Resident Evil: Director's Cut, Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil 4 HD and Resident Evil 5: Gold Edition)
RESIDENT EVIL 6 Archives:(Xbox 360 Only)
INCLUDES:Resident Evil 6 Game, Resident Evil: Degeneration DVD and XBL Download Token for (Resident Evil CODE: Veronica X HD, Resident Evil 4 HD and Resident Evil 5: Gold Edition)
- Four different full sized campaigns. Each starring a different pair of characters, all with their own theme. Each is said to be about 6 hours in length.
- Brand new controls including move and shoot Each character can sprit, dive and has a host of melee moves.
- Skills system where players can unlock skills that enhance weapons and player attributes. You can select up to three skills at a time in a set, but quickly switch through sets. This is much like Revelations.
- There is confirmed to be a LONE WOLF skill removing the AI partner.Regarding AI, unlike RE5 in this game the you will not have to manage the AI partner. Item drops are NOT SHARED between characters, each get their own. The AI has no inventory to worry about.
- Co-op, full drop in and out with certain sections having 4 player co-op. There is split screen offline co-op.
- Mercenaries: returns for single player and online, the biggest version of the mode yet.
- Agent Hunt mode: Players have their game invaded by other players who take the role of certain enemies. The invaders goal is to kill the host character. Invading players have a chance to play as all sorts of BOWs.
- Resident Evil.NET:A new website keeping track of you and your friends progess and stats. Includes alerts when someone beats your Mercenaries scores for instance. There will be all sorts of goals to unlock which grant you RE points which you can use to unlock stuff in Mercs. There will be new contests constantly. All free, website begins in October with the game launch.
The first batch of DLC will be a 360 timed exclusive for an unknown period of time. it will include three new online modes
- Survivorstakes Resident Evil multiplayer and adds a twist. Players who are killed will respawn as enemy characters. Should they managed to take down two characterwho have yet to be turned into monsters, they will regain their human form. The last man or team standing wins.
- Predatorsees one player take control of the Ustanak, the B.O.W. chasing Jake Muller throughout his campaign. The goal? Eliminate all human players in the match.Those who aren't playing as the Ustanak have a simple goal - take down the B.O.W. or at least survive until the end of the session.
- Siegehas players working in teams to protect an important NPC. Players who choose the human side will have to protect their NPC, while players who choose to play as oneof the enemy monsters will have to taken down the NPC. If the NPC is alive at the end of a pre-determined timer, the human team will win.
Official Playstation Magazine Italy
9 out of 10
Official Playstation Magazine US
9 out of 10
Quote:There's more content and variety here than in any other entry in the series, and its stories - while a little too goofy to really take seriously - are nonetheless fascinating, particularly for those of us who've watched these characters grow and develop over the years...RE6 is a strange experience, to be sure - but more importantly, it's an unforgettable one.
7 out of 10
Quote:+ 3x longer than the regular action game
+ The environment design is really good; caves, prisons, etc
+ The soundtrack is the best in the series
+ Ridiculously good atmosphere
+ More fluid controls than in previous series
- 3x longer than the regular action game (yes, this is also a negative thing)
- Resident Evil 6 is more quantity over quality
- Uninspiring puzzle-design
- The differences between the three characters isn't as big as Capcom wanted it to be
Play Magazine88 of 100
Quote:A Resident Evil worthy of modern times.""This is arguably the best co-op game available on PS3 alongside Borderlands 2,"While long-term Resident Evil fans might still be disappointed by the nod towards action over horror, Capcom finally has the confidence and know-how to pull it off. It's big, it's brutal, it's ballsy and most of all, it's back,"
Maniac! Magazine (Germany):8.8/10
OPM NL/BE: 8/10
Quote:Originally Posted by rudds:
Don't buy it. It's garbage.
Intriguing narrative structure
Great voice acting and action-packed cutscenes draw you into the story.
Loads of bad, overlong quick-time events
Excruciating overemphasis on mediocre set piece events
Ruins the pace by constantly ripping control from you
Poorly executed scripted events lead to unavoidable deaths.
Its a bloated, often incoherent game, but the most frustrating thing about Resident Evil 6 is that (Chriss focus on cover shooting aside) its not an unimaginative one. It might feel padded at times, but Capcom always has something new to show you after the filler, such as a fresh campaign, another repellent boss form, a surprising enemy type, a co-op vehicle section, or an odd location to explore. Even replaying a chapter from the perspective of your teammate will offer a tweaked weapon set and slightly altered routes. In always trying to offer something more, Resident Evil 6 fails to refine what it has already given you. And whatever else you might say about the game, it achieves something that its predecessor never did: it steps out of Resident Evil 4s shadow and becomes its own game. Sadly, its a game that redefines the series as a loose collection of action scenarios with a shared theme of mild sci-fi horror. Its a game so eager to please that it cant settle on an identity. And its a game that marks a critical point in the series history. Resident Evil might have lost interest in pure horror a while back, but it seems Capcom would rather you were thrilled than afraid.
RE6 presents blockbuster-caliber entertainment, sure, but it also forces you to revisit rough portions of gameplay and rarely challenges a player outside of arbitrary difficulty levels and cheap deaths via phoned-in quick-time events. The unfortunate truth is that Capcom hasn't figured out a new way to terrify gamers in the eight years since RE4. While building on that game's masterful formula of stop-and-pop gunplay is a smart approach, RE6 serves as proof that too many compromises and too much empowerment can ultimately erode what makes Resident Evil, at its core, work.
Quote:Originally Posted by Simon Parkin:
The game represents a tremendous amount of effort and investment and, for those impressed by such things, Resident Evil 6 may delight. But all the effort in the world won't make up for a lack of vision. This game is blind to imagination and focus. Capcom's uncertainty about the series' identity post-Mikami (and post-Uncharted) is hardcoded into its structure: four campaigns offering different, flawed expressions of that potential. And the inevitable price for this wavering is a lack of coherence. Resident Evil 6 is an unwieldy tribute to the series' past, an uneven expression of its present and an unwelcome indication of its future.
Resident Evil 6 might be the biggest RE game ever, but it struggles to be the best, lacking a coherent vision.
Quote:Originally Posted by x360a:
Resident Evil 6 is a truly immense RE title that succeeds as a third-person action shooter, but falls flat on its face as a survival horror game. Yes, times have changed, but if Dead Space can still provide a good balance of scares and set-pieces, then why can't Resi? Here's hoping that Capcom sees the next-generation of consoles as a golden opportunity to take Resident Evil back to its roots. Or perhaps a reboot is in order. Until then, Resident Evil 6 is certainly not a bad game by any means, just a bit of a disappointment. Nonetheless, it'll still get its slimy hooks into you if you let it.
Quote:Resident Evil 6 leaves players with the shell of a blockbuster game. It blusters along with massive explosions and insane plot twists, but it lacks a fundamental understanding of why action games are fun. In the end, Resident Evil 6 resembles one of its grotesque mutations bloated, out of control, and recklessly trying to consume everything around it. Capcom has built a real monster here.
Capcom has loaded an unprecedented amount of content on one disc. Unfortunately, that drive to do it all has created some quality gaps. The game occasionally pulls the camera away from the action to show off a new goal or destination, leaving you open to blind cheap shots. The most annoying bug I encountered makes a boss unbeatable during Leons co-op campaign, marring the otherwise excellent climactic battles. Capcom promises some of these issues will be fixed with a day one patch, but we reviewed the game on the disc.
Over the years, the tone of the Resident Evil series has morphed from a George Romero horror flick to Michael Bay summer blockbuster. That metamorphosis into insane action is front and center in Resident Evil 6, and bringing a buddy along for the chaos is great fun. The games minor flaws dont hold back the decadent experience from being an unhinged, flaming rollercoaster ride.