No Man's Sky will take 5 billion years to explore

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#1 Edited by The_Last_Ride (76371 posts) -

So that means no one will ever see everything, seing how the sun will run out of fuel in 4.6 billion years

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#2 Posted by watchdogsrules (541 posts) -

man, this is gonna be one AWESOME game. getting it when i get my PS4.

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#3 Posted by c_rakestraw (14870 posts) -

Since the game will be constantly generating new planets, I wouldn't be surprised if that's an accurate estimate. Question is how are they going to prevent most of those planets from being too similar to one another. Not much point in trying to see everything if there's not enough unique content, after all.

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#4 Posted by Ilovegames1992 (14221 posts) -

I'll say the same thing I said when I saw the news on Twitter. How in God's name did they test the game?

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#5 Posted by watchdogsrules (541 posts) -

@c_rakestraw: even when you get the game, it will still be generating new planets?

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#6 Posted by PimpHand_Gamer (2315 posts) -

Procedurally regenerated. lol, that ends it right there. Even the planet shown in the video looked pretty darn boring.

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#7 Posted by foxhound_fox (96695 posts) -

It took two weeks of real time to cross Daggerfall. And only takes like half an hour to cross Oblivion and Skyrim.

Quality >>> Quantity

Always.

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#8 Edited by c_rakestraw (14870 posts) -
@watchdogsrules said:

@c_rakestraw: even when you get the game, it will still be generating new planets?

Every player is supposed to start on a undiscovered planet, so yes. As I understand it, the developers have something set up to monitor every new planet it makes as they appear so they can tweak variables on the fly. Pretty wild stuff.

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#9 Posted by Minishdriveby (10520 posts) -

I anticipate this game greatly. I hope Hello Games is able to achieve what they've stated because I truly believe the technology will change the way design limitations are handled. It's one of those games that if it does nothing else it will create an Asimovian spectacle for future technology, whether that future technology is obtainable is yet to be seen.

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#10 Posted by RyuRanVII (4254 posts) -

Elite: Dangerous will be even bigger:

Loading Video...

Both games are shaping up to be great. I can't wait to play them.

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#11 Posted by Lulu_Lulu (19564 posts) -

So Infinte Discovery ?

But how many of these worlds will actually have meaningfull differences ?

Will it be like Mass Effect where you actually only have one world thats just reskinned 12 times ?

Why don't they let the players and gaming community design these worlds instead ?

Procedural Generation may churn out infinite worlds but UGC will have more meaningfull worlds.

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#12 Edited by BranKetra (51726 posts) -

This game would be the perfect framework for the ultimate game years from now with every game made so far combined into it. Each game would be set on its own planet or planets which would depend on its original story. No Man's Sky is potentially amazing. When traversing through space, the game would control like No Man's Sky and then the control scheme would change for a specific game within the universe of No Man's Sky. Access to each game would require an internet connection as they would be streamed from cloud servers. NMS would be on a hard drive of a powerful computing device.

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#13 Posted by SoNin360 (6697 posts) -

I'm still interested, but I just wonder how unique these planets will be. I know they are all technically going to be different in some way, but I'm wondering if I will still want to continue exploring planets after my first 100, let alone my first 10 or so. Also, I like the idea of running into a random person while exploring, but even if that was possible, it would be virtually impossible by the looks of it. Anyway, still keeping an eye on this game. I don't want to get too excited, but there's definitely great potential.

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#14 Edited by IamYourF4th3r (25 posts) -

Procedural generation. Infinite cycling of the basic content. I'd love to see that since each experience should be totally unique (in terms of environment), but the devs should not rely on this to claim unique content - they should still be developing DLC's , new ship types, new species, enemies, etc.

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#15 Posted by Jacanuk (11726 posts) -

@The_Last_Ride said:

So that means no one will ever see everything, seing how the sun will run out of fuel in 4.6 billion years

Well, considering that its procedural generated its not actually news and its only limited by the size of the hardware. Also the real problem is the content i would like to see how they deal with this.

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#16 Posted by humanistpotato (555 posts) -

@pimphand_gamer said:

Procedurally regenerated. lol, that ends it right there. Even the planet shown in the video looked pretty darn boring.

i agree on this. there will be 10-15 planet and creature types and they will be mixed with different colors. Meh.. but i think it will be exciting few hours before it gets boring

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#17 Posted by alim298 (2747 posts) -

I don't know what's all the fuss about with this game to be honest. It seems like a really boring space simulator with little variety and now I learn that it has procedural generated maps. Elite dangerous isn't much different either. The only space simulator I'm getting is star citizen.

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#18 Posted by Black_Knight_00 (20920 posts) -

Sounds to me like it will get old in 18 billion microseconds. That's about 5 hours, in case you were wondering.

Still a really interesting game though.

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#20 Posted by The_Last_Ride (76371 posts) -

@Jacanuk said:

@The_Last_Ride said:

So that means no one will ever see everything, seing how the sun will run out of fuel in 4.6 billion years

Well, considering that its procedural generated its not actually news and its only limited by the size of the hardware. Also the real problem is the content i would like to see how they deal with this.

True, but it's huge!

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#21 Posted by Ish_basic (4709 posts) -

@SoNin360 said:

I'm still interested, but I just wonder how unique these planets will be. I know they are all technically going to be different in some way, but I'm wondering if I will still want to continue exploring planets after my first 100, let alone my first 10 or so. Also, I like the idea of running into a random person while exploring, but even if that was possible, it would be virtually impossible by the looks of it. Anyway, still keeping an eye on this game. I don't want to get too excited, but there's definitely great potential.

They still haven't explained what there is to do on these planets. They've hinted at things, like stating there will be some force/presence/entity in the universe that will kind of unify the experience for players and compel them to certain goals, but I don't recall seeing anything explaining that in more detail. I'm pretty sure I heard that they're trying to make it so that people on your friendslist start in nearby regions...or maybe that was one of the other two big star sims coming out in the future.

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#22 Posted by Behardy24 (5324 posts) -

I won't.......I can't believe it until I play it.

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#23 Posted by Behardy24 (5324 posts) -

When is this coming out and how much will it cost?

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#24 Edited by The_Last_Ride (76371 posts) -

@behardy24 said:

When is this coming out and how much will it cost?

It's coming in 2015 and probably 30 bucks perhaps

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#25 Posted by illmatic87 (17931 posts) -

Yeah, but what's there to do between going from place to place to make moment-to-moment gameplay interesting.

The more info that's being released for this game, the more I am being reminded of the hype from Spore all those years ago.

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#26 Posted by The_Last_Ride (76371 posts) -

@illmatic87 said:

Yeah, but what's there to do between going from place to place to make moment-to-moment gameplay interesting.

The more info that's being released for this game, the more I am being reminded of the hype from Spore all those years ago.

Well it's the exploration and i believe there is space combat

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#27 Posted by AcidTango (1317 posts) -

Interesting

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#28 Posted by Behardy24 (5324 posts) -

@The_Last_Ride said:

@behardy24 said:

When is this coming out and how much will it cost?

It's coming in 2015 and probably 30 bucks perhaps

Thanks! :D

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#29 Posted by Behardy24 (5324 posts) -

@The_Last_Ride: I thought is was coming out sooner, but it's okay. I can wait. 30 bucks seems a bit deep for an downloadable game, but I bet (hope) it will be all worth it.

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#30 Posted by Ish_basic (4709 posts) -

@behardy24 said:

@The_Last_Ride: I thought is was coming out sooner, but it's okay. I can wait. 30 bucks seems a bit deep for an downloadable game, but I bet (hope) it will be all worth it.

I dunno. We pay $60 right now for 10 hour games. What's 5 billion years in hours? *calculates* About 4.38 x 10^13 hours. Thirty bucks sounds like a good deal.

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#31 Posted by ShepardCommandr (4819 posts) -

@pimphand_gamer said:

Procedurally regenerated. lol, that ends it right there. Even the planet shown in the video looked pretty darn boring.

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#32 Edited by Behardy24 (5324 posts) -

@Ish_basic said:

@behardy24 said:

@The_Last_Ride: I thought is was coming out sooner, but it's okay. I can wait. 30 bucks seems a bit deep for an downloadable game, but I bet (hope) it will be all worth it.

I dunno. We pay $60 right now for 10 hour games. What's 5 billion years in hours? *calculates* About 4.38 x 10^13 hours. Thirty bucks sounds like a good deal.

Lol. I guess.

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#33 Posted by Krelian-co (13274 posts) -

So full of reused planets with minimal changes and probably barren, nice!

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#34 Posted by Lulu_Lulu (19564 posts) -

@Krelian-co

just like your posts. :)

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#35 Posted by Lulu_Lulu (19564 posts) -

@Krelian-co

just like your posts. :)

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#36 Edited by Krelian-co (13274 posts) -

@Lulu_Lulu said:

@Krelian-co

just like your posts. :)

flagged for disruptive posting.

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#37 Posted by illmatic87 (17931 posts) -

@The_Last_Ride said:

@illmatic87 said:

Yeah, but what's there to do between going from place to place to make moment-to-moment gameplay interesting.

The more info that's being released for this game, the more I am being reminded of the hype from Spore all those years ago.

Well it's the exploration and i believe there is space combat

Then previews should focus on space combat and exploration itself.

I'm getting sick and tired of previews that make a note of "See those mountains" or "See those stars". Those are really not worth showing unless the journey there is actually intersting, filled with activities to do.

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#38 Posted by Lulu_Lulu (19564 posts) -

@Krelian-co

Again.... Just like you.... ! :p

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#39 Posted by SoNin360 (6697 posts) -

@Ish_basic said:

They still haven't explained what there is to do on these planets. They've hinted at things, like stating there will be some force/presence/entity in the universe that will kind of unify the experience for players and compel them to certain goals, but I don't recall seeing anything explaining that in more detail. I'm pretty sure I heard that they're trying to make it so that people on your friendslist start in nearby regions...or maybe that was one of the other two big star sims coming out in the future.

This video goes in to some detail as to what you can do on planets. In short, if I remember right since I don't feel like watching the whole thing again, you can do things like mine and collective resources, explore underwater, and I think there might be hostile creatures to kill or something. Or maybe you can just kill them anyway. But yes, what you can actually do on these planets will probably be vital in whether or not it's worth exploring so many of them. If there's only a few repetitive things to do, things could get boring pretty quickly.

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#40 Posted by Lulu_Lulu (19564 posts) -

@SoNin360

But will these worlds be Structured and not Random. Can they procedurally generate clever design, item placements, dangerous hazard placements, and stuff like that ? I think we can all agree we don't want things to feel like Skyrims Dungeons.

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#41 Posted by johnd13 (9258 posts) -

I wonder if the ratio of habitable planets will be as minimal as in realistic conditions. Encountering barren and empty planets all the time could end up boring while constantly coming across populated and filled with life ones would be unrealistic. They should keep a nice balance there. Every new populated planet discovered should infuse feelings of excitement about the unknown, if they accomplish this along with meaningful activities like combat, quests etc it'll be a success.

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#42 Posted by Qixote (10843 posts) -

Just because a game's content is procedurally generated does not mean it is immune from repetitive gameplay. The procedures are still based on a finite set of rules and conditions for generating content. There may be virtually infinite combinations of colors, shapes, and sizes of things you see. But the number of types of things and what they do are still going to be limited of course. Look at the classic game Diablo; its levels were procedurally generated. But that didn't do much from preventing many of levels from feeling the same after playing the game for hours. Still was loads of fun though.

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#43 Edited by The_Last_Ride (76371 posts) -

@illmatic87 said:

@The_Last_Ride said:

@illmatic87 said:

Yeah, but what's there to do between going from place to place to make moment-to-moment gameplay interesting.

The more info that's being released for this game, the more I am being reminded of the hype from Spore all those years ago.

Well it's the exploration and i believe there is space combat

Then previews should focus on space combat and exploration itself.

I'm getting sick and tired of previews that make a note of "See those mountains" or "See those stars". Those are really not worth showing unless the journey there is actually intersting, filled with activities to do.

True, but it's still a ways off. They have to show it before release

Avatar image for The_Last_Ride
#44 Posted by The_Last_Ride (76371 posts) -

@Ish_basic said:

@behardy24 said:

@The_Last_Ride: I thought is was coming out sooner, but it's okay. I can wait. 30 bucks seems a bit deep for an downloadable game, but I bet (hope) it will be all worth it.

I dunno. We pay $60 right now for 10 hour games. What's 5 billion years in hours? *calculates* About 4.38 x 10^13 hours. Thirty bucks sounds like a good deal.

It's an indie game, i don't see it being a full price retail game

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#45 Posted by delete-EasyComeEasyGo (382 posts) -

Wait so what your saying is that using FTL [faster-then-light] is limited in No Man's Sky? I mean did Hello Games said anything about FTL?

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#46 Edited by Ish_basic (4709 posts) -
@EasyComeEasyGo said:

Wait so what your saying is that using FTL [faster-then-light] is limited in No Man's Sky? I mean did Hello Games said anything about FTL?

I'm sure there's liberal usage of FTL travel. It'd be impossible to explore the game without it. They're just saying there's a lot of planets to visit and this estimate is just based on spending 1 second on each planet.

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#47 Posted by The_Last_Ride (76371 posts) -

@Ish_basic said:
@EasyComeEasyGo said:

Wait so what your saying is that using FTL [faster-then-light] is limited in No Man's Sky? I mean did Hello Games said anything about FTL?

I'm sure there's liberal usage of FTL travel. It'd be impossible to explore the game without it. They're just saying there's a lot of planets to visit and this estimate is just based on spending 1 second on each planet.

exactly and it would take 5 billion years to explore them all

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#48 Edited by PsychoLemons (3163 posts) -

Is it worth it?

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#49 Posted by The_Last_Ride (76371 posts) -

@PsychoLemons said:

Is it worth it?

We don't know, the game is far from being released

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#50 Edited by PsychoLemons (3163 posts) -

@The_Last_Ride said:

@PsychoLemons said:

Is it worth it?

We don't know, the game is far from being released

I meant the exploring bit. It reminds of the Farlands of Minecraft.