Do you feel that many games released in the past 5-7 years have had a tendency to sacrifice quality gameplay for the purposes of telling an ideal narrative? It seems that a lot of developers are more concerned with presenting a compelling narrative than making a game with fun and interesting gameplay (they seem to forget they're making a video GAME).
I'll give you an example that comes to mind. Grand Theft Auto IV. The developers where more focused on telling a fleshed out and compelling narrative that they did so at the expense of the core gameplay. If you strip away the story, the game and missions on their own were pretty boring and repetitive. It also didn't help that there really was nothing to do in that game outside the missions. The game was more focused on telling a narrative than delivering fun and varied core gameplay.
Do you feel that a lot of (AAA) games released in the past 5-7 years have followed this trend?
(This is not a GTA IV discussion thread. I was using GTA IV as an example to illustrate the main topic I'm presenting).
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