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Depends on how vivid your imigination is. The animation mimics reallity and your imagination draws you into the game. Pretty soon it's not a poorly modeled trash can, it's what a trash can looks like in that world.
I guess it all depends on what the visuals do for the player. Do you see what it is OR do you see what it represents?
I'll go with graphics. Since animations and such are mainly noticed in the cutscenes, not in the real play, I could focus more on the game's visuals as an whole.CrimsaderOnly in the cutscenes? Not during combat, or traveling the game world or anything else.
Both are equally important.
If you want to see a game that has realistic animation/physics and "crude" graphics/visuals, try playing Ship Simulator 2008 or any other simulation game.
And games that have only visuals are click and pick puzzle games.
Its like saying that CPU is more important than GPU or reverse, to have a great PC both of them have to be top of the line.
[QUOTE="Crimsader"]I'll go with graphics. Since animations and such are mainly noticed in the cutscenes, not in the real play, I could focus more on the game's visuals as an whole.muthsera666Only in the cutscenes? Not during combat, or traveling the game world or anything else. There are of course, but I don't really notice them in the middle of a combat. They just don't attract your attention in-game.
I think motion is generally more important because graphics seem to be plateauing. Graphical juggernaut games like Gears and Dead Space get really good physics going with limb detection and all.
Games like MGS: Peace Walker (PSP for comparison) show somewhat dated graphics but amazing fluidity due to finally-catching-up handheld technology. Something might need to blow me away on my TV, but on a portable system I just want it to be smooth and most games are today.
[QUOTE="muthsera666"][QUOTE="Crimsader"]I'll go with graphics. Since animations and such are mainly noticed in the cutscenes, not in the real play, I could focus more on the game's visuals as an whole.CrimsaderOnly in the cutscenes? Not during combat, or traveling the game world or anything else.There are of course, but I don't really notice them in the middle of a combat. They just don't attract your attention in-game. That's kind of the point. You don't really notice smooth animation. You notice when it's not smooth. It breaks you out of the game. The animation is important for immersion in the game. While the graphics are important, they don't break the gameflow like poor animation does.
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