Most difficult Game from Last-Gen

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#1 Posted by ACP_45 (2647 posts) -

The most difficult game I have played from last-gen are:

Dead Space 1-2 on the hardest difficulty

Skyrim on Legendary ( OMGoodness -_- )

All the Silent Hill’s are insanely hard....... It has the hardest puzzles in the history of all puzzles ever made.

Gears Of War 1 2 3 on Insane.

God Of War games were also insanely hard on the hardest difficulty even GOW:Ghost of Sparta (PSP)

Dark Souls ...... enough said.

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#2 Edited by iamllamapie (297 posts) -

@acp_45 said:

Dark Souls ...... enough said.

It isn't even hard! If you look at most the other player death they try rush it! DMC 4 is harder for god's sake

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#3 Posted by LoG-Sacrament (20397 posts) -

i'd go with everyday shooter. even once you know the patterns, you're still likely to lose lives. plus you want to do more than just survive; the game plays right when you're getting combos.

i'm not even sure what i'd put in at second place on consoles without going "game x on super extra crazy difficult mode." i hear spelunky is hard but i haven't played it.

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#4 Posted by jasean79 (2593 posts) -

Alien Hominid HD for Xbox Live Arcade on the hardest difficulty setting. Holy hell was that tough. I didn't even bother with it.

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#5 Edited by Some-Mist (5631 posts) -

at least out of what I've played retail release-wise, probably DoDonPachi Saidaioujou (360/ARC) or Ketsui (ARC/360/PS3) on default difficulty settings.

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#6 Posted by ShepardCommandr (4824 posts) -

Demon's Souls/Dark Souls and some other crappy indie games

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#7 Edited by nethernova (5463 posts) -

I'm sorry but there's nothing hard about Dead Space, Gears of War, God of War or Dark Souls. You have to be kidding.

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#8 Posted by marcheegsr (3113 posts) -

I bet nobody will mention it but Midnight club Los Angeles was really hard at one point. The ai catches up to you so easily and its so easy to crash. Once you crash its so hard to get in 1st again.

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#9 Posted by locus-solus (1005 posts) -

Catherine was a challenging puzzle platformer

Antichamber a puzzle game that you will need to put some "thought" into to unlock everything

Shadow of the Colossus a late 6th gen game it now has a HD remake SotC is a action/platformer with a minimal amount of puzzle solving which makes this game challenging is you're given a fairly small stamina bar (can be upgraded) where you must clime up top colossi while they're moving around trying to shake you off

Demon's Souls/Dark Souls are a little over rated once you know what you're doing they're fairly easy 85% of the time. out of the two games Demon's Souls is definitely harder because of the tendency system i still don't understand how it works while being online if i'm playing offline its manageable

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#10 Posted by speedfreak48t5p (12614 posts) -

@marcheegsr said:

I bet nobody will mention it but Midnight club Los Angeles was really hard at one point. The ai catches up to you so easily and its so easy to crash. Once you crash its so hard to get in 1st again.

Midnight Club Los Angeles is so easy. I got 1st place 99% of the time in that game. I must be super hardcore :)

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#11 Posted by jasean79 (2593 posts) -

@marcheegsr said:

I bet nobody will mention it but Midnight club Los Angeles was really hard at one point. The ai catches up to you so easily and its so easy to crash. Once you crash its so hard to get in 1st again.

That reminds me of that game "Driver" for the PS1 I think it was. The last mission where you had to escort the president through hordes of vehicles looking to take you out was insane. Luckily, there was a cheat for god mode; otherwise, I never would've gotten to see the ending.

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#12 Edited by marcheegsr (3113 posts) -

@speedfreak48t5p said:

@marcheegsr said:

I bet nobody will mention it but Midnight club Los Angeles was really hard at one point. The ai catches up to you so easily and its so easy to crash. Once you crash its so hard to get in 1st again.

Midnight Club Los Angeles is so easy. I got 1st place 99% of the time in that game. I must be super hardcore :)

Yea your probably really good at the game or I just really sucked at it. A lot of reviews and user reviews were saying how hard it was.

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#13 Posted by Netret0120 (3463 posts) -

Never played games on God mode or very hard. Tried God Mode on God of War and left it after dying alot.

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#14 Posted by loafofgame (1742 posts) -

@locus-solus
said:

Antichamber a puzzle game that you will need to put some "thought" into to unlock everything

I counted 120 possible pics. I think I got to 112. Then I stopped playing and now I don't want to go back in again and figure out the loose ends. I'm still wondering about that rabbit hole. It is possible to go all the way down...?

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#15 Posted by xgraderx (2395 posts) -

Lost Planet on extreme.Damn you t-eng.

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#16 Posted by blamix99 (2685 posts) -

@acp_45 said:

The most difficult game I have played from last-gen are:

Dead Space 1-2 on the hardest difficulty

Skyrim on Legendary ( OMGoodness -_- )

All the Silent Hill’s are insanely hard....... It has the hardest puzzles in the history of all puzzles ever made.

Gears Of War 1 2 3 on Insane.

God Of War games were also insanely hard on the hardest difficulty even GOW:Ghost of Sparta (PSP)

Dark Souls ...... enough said.

you haven't played Demon Souls?

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#17 Posted by WR_Platinum (4685 posts) -

My picks, tho it all depends on what you are trying to achieve:

Catherine: Very challenging puzzles, especially if you go and try to complete The Babel stages. I found it to hike up the difficulty x10 because it require you to be quick and one mistake could lead you to death.

Vanquish (on is toughest difficulty): Couldn't defeat the last boss, that dude is really fast and accurate, but maybe with more dedication, I probably could of beaten him.

Demon Souls: Cheap on the difficulty. Too boring for me to even bother.

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#18 Edited by Pikminmaniac (11194 posts) -

Getting 200% completion and shiny medals on every speed run challenge in Donkey Kong Country Returns is probably something that 98.99999% of people will never be able to do.

I'm one of the biggest platformer fans out there and have played as many as I could, but DKCR remains the only one I feel I'll never accomplish everything in. I respect it a great deal for that especially given that it's never cheap and superbly well designed.

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#19 Posted by Diseasedhope (25 posts) -

@acp_45: I don't think people understand the difficulty of Skyrim on Legendary. The absolutely only way to beat it on Legendary is hope to god you don't run into any wolves on your way to whiterun. Get inside white run level smithing, alchemey, and enchanting all to 100 which brings you to around level 40. Put on specific enchants to your armor and weapons as well as have adequate health pots and resist potions as well as a set of armor for each of the resists. Magic, frost, fire etc. Once this is completed which takes anywhere from 30-40 hours you can finally venture to bleak hallow barrow to get the first word of power. If you manage to survive this first dungeon you are more then from there you grab your first follower from the jarl. Here you make a spell that heals on touch which you hide behind your follower while healing them for the rest of the game. Seriously if I put 100 hours into Legendary and got to the point where I had to retrieve the Elderscroll it got so difficult in the dwemer dungeon that I gave up. Dark souls has nothing on this games most difficult setting. Dragons breath one shots you without 100% resist, magic is absolutely brutal. There is constant weapon and armor switching depending on what enemy you face. It is truly a broken difficulty level.

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#21 Edited by ACP_45 (2647 posts) -

@diseasedhope: Skyrim on Legendary was personally the hardest difficulty in any game I have ever encountered.

Your weakest enemies can destroy you easily. And then when you encounter a Revered or Serpentine Dragon you are done for.

I haven’t killed one Ancient Dragon even on my Legendary Difficulty character. He is a Breton going all out mage. I have Conjuration on 100, Destruction on 100, Alteration on 92, Illusion on 89 and Alchemy on 100 also Smithing is on 100 because I really like the way Daedric armor looks and through all that I have 100 Heavy Armor but I haven’t spent any points in that skill yet. I’m Level 65 with my Breton.

Legendary Difficulty is impossible when it comes to facing dragons.

I haven’t played Skyrim any lower than Master.

And I had the most fun on that Difficulty.

Everything is balanced.

You need to think and play smart and only then will you be OP compared to your Master Difficulty Enemies and NPC’s.

But Legendary difficulty is just a “how to be a coward simulator"

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#22 Posted by firefox59 (4530 posts) -

@Pikminmaniac said:

Getting 200% completion and shiny medals on every speed run challenge in Donkey Kong Country Returns is probably something that 98.99999% of people will never be able to do.

I'm one of the biggest platformer fans out there and have played as many as I could, but DKCR remains the only one I feel I'll never accomplish everything in. I respect it a great deal for that especially given that it's never cheap and superbly well designed.

DKCR was hard as balls. I could hardly even enjoy that game. It was so frustrating.

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#24 Posted by BranKetra (51726 posts) -

Ninja Gaiden 2

The bosses were all made to be challenging and the Archfiend in particular was harder than any boss in Ninja Gaiden Black (which is a superior game).

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#25 Edited by benleslie5 (8620 posts) -
  • Demon's Souls
  • Ninja Gaiden Sigma 1 and 2
  • Catherine
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#26 Edited by GuitarSmash (274 posts) -

Metal Gear Solid 2. European Extreme difficulty

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#27 Posted by Lulu_Lulu (19564 posts) -

@ Diseasedhope & ACP_45

Thats not difficulty. Thats just being severely underpowered. Wow yall wouldn't last 10 minutes in a game that challenges you not your avatar.

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#28 Posted by Lulu_Lulu (19564 posts) -

All right lets set the record straight:

RPGs are not difficult, they are unbalanced by nature, and character oriented/focused games, if you fail or succeed in combat how much of that was really you ? By allowing one to influence their characters stats a good player could by overwhelmed by being underpowered and a bad player can overwhelm their opponents by being overpowered, why do you think RPGs hardly have PvP. Dark/Demons Souls is not differen't it just doesn't give you the resources to become overpowered and opponents aren't under the same set of rule as you are (the only finite resource they have is their HP, they don't get tired like you do.). See what happens when you use a positive feedback loop.

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#29 Edited by ACP_45 (2647 posts) -

@Lulu_Lulu: Even if you are fully level in Skyrim with everything filled up to the brim. Legendary is still basically impossible.

Dark Souls is hard because you need to be determined and push through but after the first few hours if you know what to do, the game becomes easier.

So basically what you are saying is you need to be underpowered in RPG’s to be a good player ???

This makes no sense.

You are playing RPG’s wrong.

Playing with a skill and pushing it to it’s fullest means you get more experienced with it. Not only your character but also you yourself. You know when to use it and when not to.

This means that you are becoming a skilled player in that specific skill.

And if you could fill everything to it’s fullest then you are a skilled all round player but even this in Legendary is barely enough.

The enemies are just that much stronger than in say Expert or Adept.

But you are missing the point.

Try Skyrim on Legendary difficulty. If you already have then you should know what I’m talking about.

So if RPG’s aren’t difficult then why do Devs actually ad the option of increasing or decreasing difficulty.

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#30 Posted by jekyll (9140 posts) -

@locus-solus said:

Catherine was a challenging puzzle platformer

Even the 'very easy' mode they patched in was no cake-walk. That was such a shame. It's stuff like hearing about the insane challenge of it all that's why people shy away from this and other 'Japanese-style' games. There was a neat story and typically oddball stuff to do, but the soul-crushing difficulty just ruined the experience and regrettably taints other games.

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#31 Posted by doubalfa (7107 posts) -

super meat boy

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#32 Posted by SoNin360 (6698 posts) -

@acp_45: Skyrim on Legendary is very manageable when you have extremely enhanced gear. With 100 smithing, alchemy, enchanting, and various perks, you can increase the damage of your weapons and the rating of your armor to ridiculous lengths. I finally switched to Legendary by the time my overall level was in the 70s, and I was still killing most enemies with a few hits, even still one shot sneak killing weaker to moderate powered enemies. I had to heal more often when fighting powerful enemies, but with the combat being as easy as it is, I didn't have any real issues playing on Legendary.

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#33 Posted by Lulu_Lulu (19564 posts) -

@ ACP_45

I'm not saying you need to be under or overpowered, I'm saying if your difficulty is power based then its not really difficult.

So they give you a lower skill cap to stop you from evening the odds, bottom line is the challenge lies in the game being unbalanced, plus how do they counter "kiting" and Endurance battles ?

As for Dark Souls if you don't know what to do then you die, simple. Theres nothing hard about learning by trial and error, its just cheap. Every time hear the "if you die its your fault because you did something wrong" sounds like they got battered women syndrome, "its totally my fault, I should know better than to breath when Tom's been drinking, I desreved to get raped". Again, not difficult.

Skyrim doesn't have the depth to allow it to challenge the player, as for when you should or shouldn't use an ability, well thats easy, when its high, use it when its low, don't use it, use a different ability that is high, they'l try to complicate the process by adding resistors and modifiers but that doesn't change the method, its a stat game, so match the stat with the according weakness to that stat.

As for why devs put difficulty levels in video games....duh ! to lengthen the game. The game doesn't actually become more difficult, it just makes it longer. Enemies hit hard and become damage sponges, or they add more enemies, or they introduce tougher enemies ealier on, or the gimp your stats, I'm family with all forms of raising difficulty by Artificial mean. This leads to one out of two possible outcomes either: you now need to spend more time grinding to level up to restore balance to the stats or not level up and go into battle underleveled and since you do less damage you fights take much longer, simple law of attrition.

An RPG needen't be a good game for it to having great role playing, a fact developers are very aware of and will no doubt exploit. The truth is an RPG can be genuinely challenging..... if only people wanted it to be..... But they don't, they want glorified make believe. The want a attributes like accuracy or intellegence to be a statistic, not a complex mechanic that allows the player's actuall accuracy or intelligence to be used in the game. Hence why an RPG will never be difficult....tedius, time consuming, cheap, but definately not difficult.

Except strategy RPGs or just strategy games in general, I still need to figure that one out.

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#34 Posted by firefox59 (4530 posts) -

@Lulu_Lulu said:

@ ACP_45

I'm not saying you need to be under or overpowered, I'm saying if your difficulty is power based then its not really difficult.

So they give you a lower skill cap to stop you from evening the odds, bottom line is the challenge lies in the game being unbalanced, plus how do they counter "kiting" and Endurance battles ?

As for Dark Souls if you don't know what to do then you die, simple. Theres nothing hard about learning by trial and error, its just cheap. Every time hear the "if you die its your fault because you did something wrong" sounds like they got battered women syndrome, "its totally my fault, I should know better than to breath when Tom's been drinking, I desreved to get raped". Again, not difficult.

Skyrim doesn't have the depth to allow it to challenge the player, as for when you should or shouldn't use an ability, well thats easy, when its high, use it when its low, don't use it, use a different ability that is high, they'l try to complicate the process by adding resistors and modifiers but that doesn't change the method, its a stat game, so match the stat with the according weakness to that stat.

I agree with you completely on your last two paragraphs. Skyrim's 'difficulty' is ridiculous, but for the Elder scrolls series difficulty isn't anywhere close to the focus. You are just supposed to play the game and enjoy it. Dark Souls is just stupid. I have no respect for that game. It IS 100% pure trial and error.

This part however, "So they give you a lower skill cap to stop you from evening the odds, bottom line is the challenge lies in the game being unbalanced" isn't really the case. There are some games that do this to artificially raise the difficulty, yes, but there are many many games that don't. I know you kinda have a vendetta against RPG's but if the game is well designed than the difficulty isn't even really an issue and the game is very fun. MOST JRPGs don't have this problem as the difficulty is tied into the story progression and the game is quite balanced and fair if you know what you're doing.

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#35 Edited by curiousarman (48 posts) -

Terry Cavanagh games (Super Hexagon and VVVVVVVV) and dark souls

oh, and brothers : tale of two sons is really hard too! *sarcrasm

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#36 Posted by sukraj (27268 posts) -

Dark Souls

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#37 Edited by yngsten (453 posts) -

@nethernova said:

I'm sorry but there's nothing hard about Dead Space, Gears of War, God of War or Dark Souls. You have to be kidding.

lol Everybody knows Dark Souls is hard, but nice try.

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#38 Posted by Lulu_Lulu (19564 posts) -

@ firefox59

True ! I don't disagree with that. But RPGs are also governed by their own set of rules, lore and concepts unique to each game. So you most probably won't know what you're doing.... Atleast not in the begining. Its not like an FPS or Action game where your skills are transfered over if you decide to play a different FPS or Action game, if you're good in Crysis you'l be good in Far Cry, if you're good in Devil May Cry then you'l be good in Bayonetta, they are player oriented, they depend on the player. RPGs are character oriented, being a good Assassin in Oblivion won't make you a good Assassin in Skyrim, an emphasis on character building means the only way to be good in other RPGs is to take your character with you..... Which you can't, its the chararcter's skills, not the player's.

Theres Still hope in the story department though.

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#39 Posted by ACP_45 (2647 posts) -

@Lulu_Lulu: Dying easier doesn’t make it more difficult.

Look I know you are string to make a point.

Trying to make me look stupid is not helping.

You just said they prolong the game by adding difficulty.......

So why don’t they call it something else.

Let’s say I give the game to a 9 year old kid.

He plays Skyrim on Novice.

Then I challenge him and say “ Try Legendary” or even “Expert”

He tries it and he will have a hard time completing the game.

The point is not him completing the game or the game being prolonged because of the “difficulty”.

The spells, different approaches, etc........ aren’t as effective as they were on Novice.

Therefore he had to adapt and find out a new way to take on the game. Trial and Error. maybe not to Dark Souls’ extent. But every game has it.

For Example........... In Skyrim, if you play Conjuration a lot then Novice, Apprentice, Adept and even Expert is not the difficulty to play on.

Master is the right difficulty because your summons are stronger and more balanced towards the stronger enemies in a dungeon for example.

Not saying the enemies are easier but your summons will be stronger than in Novice....etc.

RPG’s aren’t really based on difficulty I agree but it’s ten times rewarding to defeat a very tough enemy on Legendary than defeating the same enemy but completely downgraded to Adept level. Beating him easily.

But if you want to play games that are truly difficult.

Go play games like Silent Hill 2

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#40 Edited by Some-Mist (5631 posts) -

@Lulu_Lulu said:

@ firefox59

Its not like an FPS or Action game where your skills are transfered over if you decide to play a different FPS or Action game, if you're good in Crysis you'l be good in Far Cry, if you're good in Devil May Cry then you'l be good in Bayonetta, they are player oriented, they depend on the player.

uh..... no.

It might be true that your aiming might transfer over as your twitch reflexes will kick in, but if you're good at one FPS you won't necessarily be good at another. I was - and still am - an awesome player at team fortress classic (even after a 4 year break).

some accreditation:

clip from a worlds tournament I played in, in 2012

clip compilation from that match (euro vs us team). played O spy on 2mesa3 and D soldier schoop on siege.
these were my match logs of my 59-19 front choke point round

funny airshot from a pickup tournament when I played front choke point RR on mortality_l

not even that great of clips... but I was told I was cheating my balls off by someone who used to be a top NA player, so I made an AVI for him so he could see my legit footage

just for laughs - some guy in a 10v10 pickup potshotted me since we collided on a choke point, I got revenge

steam profile

played for 7 years competitively, and more in terms of pickups/pub play. a few years ago I wanted to sink time into Quake 3/Quake live, and I get dominated at Tier 4. my accuracy is okay (nothing spectacular - averaging around 22%) but the game mechanics including movement, air control, hitboxes, etc... are completely different. It isn't a minor adjustment, and it took me over a year before I could even compete in the top tier. hell, if I went to Warsow or Tribes: Ascend... I wouldn't be able to handle it until I sank a lot of time into it.

hack-n-slash/action skills don't transfer over either, but I'd rather argue (if that's what you want) my point regarding FPS since I have a vast history of experience with the genre ^_^