While playing Bioshock Infinite, I was put-off by the game's desperate attempt to paint itself a "modern" outlook. The first and second games let you select your weapon, save and replenish at will, while the third game limits you to a pair of weapons, puts you under the checkpoints mercy and traps you within the AI's poor judgement.
How important these conventions are in the eyes of devs and gamers? do either party think they're essential to the success of modern games? I think these conventions detracted from Infinite a lot more than they added to it.
What do you guys think? are games with Bioshock-equal conventions more playable than games with Bioshock Infinite-equal conventions or vice versa? What other games or franchises are worthy of this debate?