7. Doing the fetch quest for the crow, so he gives you 3 power attacks! Very handy in the battles where you want to surprise them.
8. SHOPPING! You can go and shop for items and healing potions and weapons, if you're low in supply.
9. Going from stealth to combat to stealth was very easy and intuitive. I'm a very stealthy gamer, and I'm glad the game's AI allows for such a play-sty.le where you can do surprise attacks on enemies.
10. Surprise attacks! Stealth one-hit kills, Fireballs, lightning, the power attack, Fujo's big roll, pepper bombs, caltrops. I used them all in different situations, like the caltrops I used in the place where the boar is. Pepper bombs are excellent if you want a whole area affected, so whenever new samurai arrive there, they'll be stunned. It's kind of like a temporary mine XD
11. Open world. Atmosphere is great, like when you hear the music change ambient as you come across the shop guy. The demo is huge, I probably spent 90 minutes with it. Great level design. Fishing for Sushi. Exploring every nook and cranny. Like the hidden magic shrines. Like the part where you do WALL-JUMPING.Like shaking the trees for healing items.
12. Combat. It's not about combos. But it's very sandbox-y much likePROTOTYPE. You have lots of abilities at your disposal. You have 3 characters to switch between. You have power attacks, jump attacks, then the red power attacks, shurikens, fireballs, lightning storm. Before full-blown combat, you also have the "surprise attacks" mentioned on point 9 above. The great thing? Very easy to switch between all these because of the RB analog wheel. I love wheel systems in games likePROTOTYPEorCHRONICLES OF RIDDICK. They're making full use of being a console game.
In conclusion, there are so many mechanics here to get into that add to the variety of the game. It's IO Interactive going back to theirHitmanroots of having many mechanics to allow choice to the player. And the gorgeous art sty.le never gets me bored. This game has personality and charm, that is absent in most AAA blockbuster titles. It reminds of me the last-gen PS2 era of action-adventure games like Jak, Ratchet, Spyro, etc.
The problem with most "core" gamers and this game would be: it looks KIDDY. Yes, kiddy in terms of art sty.le and lack of gratuitous violence or sex or gore. But NOT KIDDY in terms of gameplay and depth. Great level design, variety, open world,Hitman-like gameplay, art sty.le atmosphere. And this is all just from my impressions of THE DEMO! I'm amazed how much attention to detail IO has put in this game, considering everyone is just clamoring forHitman 5or just sequels to their other great franchises.Stop waiting for the next Zelda, it's already here. And it's all about cute ninjas.
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