According to Michael Pachter,Max Payne 3has sold less than 50% of whatL.A. Noiremoved at this point in the release cycle. But does that mean the pill-popping detective is in trouble? Or that we might not see Max Payne 4?
Perhaps, but it's worth looking at the two games, which had very different production histories.
Game budgets are kept tightly under wraps, but we do know that L.A. Noire is widely considered one of the single most expensive games ever developed:estimates range between $50 and $100 million, and, considering the long development cycle, enormous amount of research to make it period accurate, and sheer complexity of the game, it's probably safer to assume it cost closer to $100 million than $50 million.
Similarly, we don't know Max Payne 3's exact budget, since Rockstar doesn't divulge those figures, butanalysts have estimated it at $105 million. But it also had a shorter, and much less troubled, development cycle, and that estimate doesn't come from Rockstar: it's essentially an educated guess. Max Payne 3 also didn't have Team Bondi's face-capturing technology, or the difficulty of building a massive open world.
There's also the DLC factor to consider: the Rockstar Pass no doubt made the company a decent amount of money on both games.
In the end, it largely comes down to how Rockstar and Take-Two feel about Max's performance: so far, he's estimated to have sold 1.65 million copies. We'll see what his handlers have to say in the weeks ahead.
I finally got to play Max Payne and I'm impressed with the game, perfect difficulty ( feels like last generation games) gritty theme and satisfying combat. I haven't gotten to finish it yet, but seeing the NPD numbers sales are low. I hope word of mouth will help generate more sales because from what I've played so far I would love to see a sequel next generation.