Kotaku has managed to get the specs of the Orbis devkits.
We'll begin with the specs.And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself.So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there's every chance someif not all of itchanges, if only slightly.
That being the case, here's what we know is inside PS4 development kitsmodel # DVKT-KS000Kas of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012.
System Memory: 8GB
Video Memory: 2.2 GB
CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
GPU: AMD R10xx
Ports: 4x USB 3.0, 2x Ethernet
Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels
"British site CVG speculated last week that, because they'd heard the PS4's controller was "trying to emulate the same user interface philosophies as the PS Vita", that meant it would feature a touch screen.Instead, the Orbis' controller features a capacitive touch pad, like you find on the back of a Vita (presumably it's also on the back of the PS4's controller), that can recognise two-point multi-touch. The entire pad can also be "clicked" for an additional input button."
The way it handles user accounts sounds a lot smarter too...
Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to all current consoles the PS3 (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of "ownership" away from the console, with something it calls "multi-user simultaneous logins."
Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.
One application we learned about for this feature would be that, were four players in a co-op battle able to defeat a boss, then all four would receive trophies.
We only learned of this feature in relation to local accounts stored on the console itself. It's unclear whether you'd also be able to do this via the PlayStation Network if you were playing online.
Lots more at the link.