This question is thrown around a lot by people who are not that enveloped in the PR Media aspect of Video Games.
And the question comes up because as a certain point in any "Gamer's" life they come to the realization during one of their gaming sessions where they realize they are no longer having fun, or rather as much fun as they used to with this game, or gaming as a whole.
Whether that’s because they have lost interest in a specific title or gaming as a whole. Maybe they not find themselves with other things in their lives that take priority so their gaming sessions no longer are the same immersive experience that the gamer is looking for.
So is Gaming Dead? Some people think so, but it depends on how you look at it honestly.
An Article written by Cyrus Sanati on Fortune.com claimed that gaming is dead as an industry.
The article does mention how “The Video Game industry is maturing - fast.” but then goes on to explain how the “Gamer” themself is a “Blessing and a curse for the industry” It continues “It is a blessing in that as they age, their pockets get deeper, so they potentially have more money to spend on their hobby… But it is also a curse, because the industry it stuck in a time warp.”
Well what does this mean exactly?
Cyrus goes on to tell us that these “Content makers, who are [aging] gamers themselves, have become lazy.... They have failed to innovate on both the hardware and content side of the business, alienating potential young consumers while angering older gamers who crave something newer than just another Call of Duty.”
Now I would have to agree with Cyrus on this. As a gamer myself I know that I am not going to be interested in something that doesn’t speak to me. And by the 5th, 6th, or even in some cases 7th iteration of a game. It is no longer speaking to me.
The “International Podcast” over on ACG had a very interest conversation on Video Game Identity on one of their episodes.They were speaking specifically of Dead rising 4 and how certain Core Gameplay Elements and Story Elements that made the first few titles such a memorable experience, are nowhere to be found. Once a game is at that point it is no longer interesting to the player. Thus the Content Creator just cannibalize their own game, and drove off the existing playerbase.
But that’s the industry side. To get a better look at how the actual Consumer market is for these games we will turn to the “Entertainment Software Association’s” “Sales, Demographic and Usage Data” about the computer and video game industry.
In their 2015 information They show 51% of U.S households own a dedicated game console. Meanwhile in 2016 they report only 48%.
So why the drop in Console Owners? We can’t say that this indicated a shift to PC gaming or that it means that they have just given up on gaming because they also indicated 63% of U.S households as having at least one person who plays video games at least 3 or more hours per week.
But the interesting statistic if that the 2016 information shows 65% of U.S households own a device used to play video games. So this could show us a shift to PC gaming or Even Mobile gaming as a primary platform.But they do show a slight drop in "Gamers" overall. Last year they indicated at least 2 "Gamers" in the U.S Game playing household, and this year that dropped down to 1.7.
Now granted this number could be skewed by the Gaming populace growing up and possible adding another household to the equation.Granted the “aging gamer” stereotype is not supported in the ESA’s information as we saw in the Fortune.com article. Between 2015 and 2016 the Average age of a gamer did not change. It remained at 35 through the year. Meanwhile Cyrus’s Fortune.com article shows the average age of a gamer as being 37 in the year 2015.
So take that with a grain of salt if you will.
But with that information how can we now look at the question, “Are video games dying?”
Well looking at games published in 2015 according to Game.Co.Uk there are over 30 NEW titles released. And that’s not including sequels or annual games either. So I would definitely say no on that front.
In Jane McGonigal’s book “Reality Is Broken: Why Games Make Us Better and How They Can Change The World’ she explains: “The Truth is this: in today’s society, computer and video games are fulfilling genuine human needs that the real is currently unable to satisfy. Games are providing rewards that reality is not. They us bringing is together in ways that reality is not”
I agree One-Hundred percent with this statement. If you read her book she goes on to explain many more benefits of gaming, but also how to improve IRL (In Real Life). I would recommend giving it a few moments of your time.
Real benefits aside though I think Fortune.coms article sums it up quite nicely when it said. “It would be nice to see some real innovation in the core gaming product, as well as some fresh content aimed at a young subset of the population.
Any feedback on the writing of this article would be appreciated. Thank you for reading if you made it this far.
Log in to comment