I doubt we'll see life-like games which have to render everything that makes a scene realistic real-time (sound/visuals/AI/animation), too much data for computer hardware to handle on their own (current and next-gen for a while), not to mention rendering the particles from an explosion, shockwaves, bloodsplatter, water, so on and son on... The uncanny valley is here to stay for a long time until hardware is properly utilized to achieve the realistic renders (Most of us will be too old maybe when that happens).
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Look at some of the games now that are presumably "realistic". Crysis 3 w/ mods. GTA4 w/ mods. Skyrim w/ Mods... They all run poorly when trying to achieve "realistic" visuals and they still look like video games and not like RL... Yes they have reached great strides in the visual/sound/lighting departements, but AI is still lacking, Animations are clunky even with EAs "supposed" realistic Ant engine they used for FIFA and BF3. They are still missing a lot of stuff.
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The movies you mentioned are not rendered real-time, so they can add as much detail as they want. Real-time it probably runs at 1-2 frame per minute/hour.
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