Poor guy.
Your negatives are, of course, all non-existent for those that have even the most spotty, unreliable internet. It was kilobytes of data, so much so that a phone could make the check for you. So for those without an internet connection, yes, those are the downfalls with being able to trade games with anyone in the entire world almost instantaneously.
I'm not saying it isn't valid. Those without an internet connection should have never bought an Xbox One in the first place (before the policy switches).
But for those that do, all of your negatives don't exist :D
Instead, we get the very first platform that includes digital sharing. Pretty big, considering Valve started looking into it the moment Microsoft announced it.
Edit: To further dismantle your argument, I'll quote from Adam Sessler, the very guy I don't agree with (who has similar views as you). Even he admits that the industry is heading online. He predicts that many games will require an internet connection to play in the near future, not just multiplayer games. Forza 5 is an early example.
So the industry is heading digital, everyone who loved the digital sharing knew it, and most analysts on the other side (like Adam Sessler and Jim Sterling) understand it's coming too.
So your negatives will apply to a lot of games in the future, anyways. Regardless of the Xbox One or PS4.
Further edit: I mean, look at the PS4. If you didn't have an internet connection, you wouldn't get to experience about half of their launch lineup of games. Most of their games are digital/indie, and thus only available only on the PSN.
experience_fade
Eh? sorry i have no clue if you're trying to respond to me or to someone else? But i will respond to what i did get from this post.
I am not saying we are not heading into a future where it´s going to be a normal requirement to have a internet connection. That wasn't what i responded to in your post. And both Jim and Adam are right that people love digital games.
What i did respond to was your claim that the 24 hour "phone home" was because of the family sharing, this is where i disagree. It doesn't make sense for that to be a reason, after all the 24hour "ET" would be a requirement on all Xbox Ones and if it was not able to do a "ET" , it would simply stop working on all games, meaning also the games you have on a physical disc.
So If we follow your reasoning, we come to a complete stand still, when we reach to the every Xbox One/All Games point, because in this day and age its not that hard to make it so that the consoles needing to call home are the ones actually using the family sharing, and not the ones that dont, same with the games. Again It just doesn't make sense for MS to go about it that way. Not even steam despite it not having sharing, does it that way..
But what other reason could MS have for the "ET" ? in my opinion and considering piracy and how easy it was to make your xbox360 able to play backup, is that the ET is a DRM. I cannot see any other reason for it than that.
So no you didn´t dismantle my arguments, but its hard to tell since you either responded to someone else or took this in a whole other direction, than what i acutally commented on.
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