[QUOTE="experience_fade"][QUOTE="Jacanuk"] Strong opinion coming from you. But actually your kinda wrong, the 24hour check in had nothing to do with the familiy sharing plan, it was plain and simple a DRM nothing more. Why else would your mediabox brick if it didn´t call home, if it was because of the digital sharing ecosystem, then you would assume that MS was clever enough just to block those features and not the whole gaming option. So you kinda missed the boat on that one.Jacanuk
Lol... I'll explain it for you.
Let's say I have Ryse. Without a check, I could digitally lend it to you and never get online again. You could hide offline as well. Then I could go and sell Ryse at GameStop. You still have it though.
See the problem?
This especially gets complicated when you factor in the obviousness of piracy. If digital copies (that can be shared legally) of a game aren't regularly regulated and verified using the internet, then what's to stop me from uploading Ryse to a server for everyone to download?
Ok, let me try to explain it to you :) You have 10 games in the family sharing ecosystem, on the Xbox one, besides the 10 games in the sharing plan, you have 25 games on the shelf. MS of coruse dont want abuse of the sharingplan, so according to you they would go about preventing this by disabling the box for all games, which means that not even the 25 games you have on the shelf, is a possible to play. Not to mention all the gamers who dont even use the familiysharingplan. So do you really believe that MS would use a 24h check on all machines, and prevent all games, just because of the familiy sharing plan? I hope you can see where your "idea" falls short now. But you had a good guess.Poor guy.
Your negatives are, of course, all non-existent for those that have even the most spotty, unreliable internet. It was kilobytes of data, so much so that a phone could make the check for you. So for those without an internet connection, yes, those are the downfalls with being able to trade games with anyone in the entire world almost instantaneously.
I'm not saying it isn't valid. Those without an internet connection should have never bought an Xbox One in the first place (before the policy switches).
But for those that do, all of your negatives don't exist :D
Instead, we get the very first platform that includes digital sharing. Pretty big, considering Valve started looking into it the moment Microsoft announced it.
Edit: To further dismantle your argument, I'll quote from Adam Sessler, the very guy I don't agree with (who has similar views as you). Even he admits that the industry is heading online. He predicts that many games will require an internet connection to play in the near future, not just multiplayer games. Forza 5 is an early example.
So the industry is heading digital, everyone who loved the digital sharing knew it, and most analysts on the other side (like Adam Sessler and Jim Sterling) understand it's coming too.
So your negatives will apply to a lot of games in the future, anyways. Regardless of the Xbox One or PS4.
Further edit: I mean, look at the PS4. If you didn't have an internet connection, you wouldn't get to experience about half of their launch lineup of games. Most of their games are digital/indie, and thus only available only on the PSN.
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