Depends on the content and quality on offer. Some games work with more content due to its game design/ replayability, these are the kind of games that let you handle situations in many ways which beats out repetitive design if the player is willing to experiment.
Others benefit from some trimmed fat, because the gameplay can be one dimensional and shallow. Usually found out mid-game, and lessens the later experience.
God of War (IV) example could have benefited for being shorter because I think it struggled to keep itself interesting for the entirety of the game. Blades of Chaos give a small window of new life but at this point the game was already starting to get redundant, after a few hours I realised wall combat was all but ditched, puzzles came in linear flavors, and I should get use to fighting the fire troll on repeat.
D00M (IV) also got quite repetitive continuously reusing the core/ spawn/ room lock-down set-up, and while glory kills are fun. D00M IV suffers for extending its hand early and this results in a very "been there, done that" feel to the gameplay. Neither these two games have enough layers in the campaign to make its gameplay more interesting because it's overall very one note and rarely encourages experimentation.
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