Completely.
Whether or not the intent is to shock. Nothing does any more. I watch zombies being massacred by the million and just find myself studying incidental details and texture resolutions on the models.
If a game is trying to be gritty. It's doing it. But only because I'm gritting my teeth at the same old tedious cut scenes I've seen a million times of four young people standing around in some rubble with massive guns, and zombies.
I got what Manhunt was trying to do with it's crappy murder simulator based on another crappy b-movie about people paying to watch people be murdered. But the game was so bad it just looked funny.
But then I played Saw 2 on xbox 360 and nearly puked. It was not scary as much as it was excruciating and nauseating to watch as you have to manoeuvre a scalpel to remove a key from underneath your eyeball.
I did not go back to play it again quite simply because it was a horrible game. But now I've seen the gore I'm just playing a bad game with a gross and 'scary' theme.
That's not really violence though. It's shlock horror. But violence is so commonplace now it's completely lost it's ability to convey emotion which is what violence really is. It's always going to look crap if the character expressions don't match up with the pain being inflicted for instance, or limbs flail around all over the place and bodies hilariously fly 100's of feet into the air.
But what is going on now is kind of weird. Take the latest Doom. That game is so gruesome in it's depiction of violence. You stuff your fist down a monster's throat and literally pull his intestines out through it's mouth causing it to explode fantastically. I really don't know where you go from there. Violence wise. I think Doom (new) found the most violent scene possible for mankind to conceive of. Right there. iD found the most violent death animation ever. So where from here...?
PS. ...and I've seen Scanners where the guy's head explodes in a telepathy fight and that is pretty gross.
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