[QUOTE="GeoffZak"]
Where's all the DLC, online passes and disc-locked content for the NES? Or the Genesis? Or the N64? Or the PS2?
Back in the day, you could place the game in the console, and then start playing. No such thing as pointless online singleplayer. AND, as an added bonus, you would pay, let's say $50 for a new game, and you would get ALL of the content that the developers intended to include. WITHOUT having to go online and purchase DLC that was available the same day as the game was released. What a concept. Getting what you pay for.
On another note, I'm also sick of the "broader audience." This broader audience is destroying the game industry. I'm so sick of hand-holding and overly linear games.
I think Uncharted was the last straw for me.
Lucky_Krystal
But don't you think these concepts are just updated concepts of old?
Remember expansion packs? A famous one was The sims. Long before the days of DLC, DRM, and all that jazz, the sims was sucking loads of money out of fans. For all three iterations you bought the base game first. Then you spent more money ($20-40) on an expansion or stuff pack. It ranged from adding weather, to new clothes and items, to adding new locations, pets, and the ability to go to college. One could argue that we should have gotten this content from the get go. Before the Sims 2, they had clubs, dates, and pets in the sims 1. But instead of adding it in the base game in the second game, they gave you bare bones content then made you repurchase the ability to have pets, go to nightclubs and such. They did the SAME thing with the Sims 3. Stuff packs are also just that: stuff. You are spending money just for some new virtual furniture and clothes. Guess who the publisher of the Sims is? EA! They've been doing this for a long time. The Sims is still a brilliant game, but you can't ignore the fact that they charge all that money just so you could get the best experience in it. EA has just graduated to DLC and DRM.
Over a decade before skylanders, pokemon already had its paws in parent's wallets. You needed to buy two different versions of the same game just to "catch 'em all!" Aside from some missing pokemon and some insignificant changes, they were the same game. Oh but it doesn't end there! Then comes a third game that again made minor changes. But who knew that? Some little kid would probably buy all 3, either because he wanted that extra content and wanted to catch 'em all, or he didn't know that it was essentially the same game with three different names. And parents bought it for them without a second thought. They probably bought them all the toys, anime, and trading cards too...
You like JRPGs don't you? You have to remember .hack? There was NO reason CyberConnect couldn't put that series of games all on one disc. The first .hack had four games that were each a pathetic 10-20 hours depending on how fast you were. GU was the same, but it had 3 games. Had they been put together on one game, they could have been 60-100 hours or 30-60 for GU. But instead they forced you to pay $160 the first time and $120 the first time for a complete game.
Our always connected consoles developers and publishers the ability to add quality DLC to extend the duration and longevity of game. But unfortunately, some of them use it to exploit customers. Its just easier now. Had it been possible before this gen, companies probably would have still done it. The same kind of companies that do the things I've listed above.
Don't try to defend them by saying "It's just updated concepts." That doesn't give them an excuse to over-charge and extort the consumer for money.
It continues to escalate, and escalate. More and more content is being taken away from the actual game and sold seperately.
It's worse today than it ever was in the past. Things weren't this bad in the PS2/Xbox/Gamecube generation. Game companies didn't have online gaming to rely on as much because it wasn't that popular on consoles yet.
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