[QUOTE="Shame-usBlackley"]
I don't know if you're doing it intentionally or not, but comparing the two scenes just proves my point earlier. Don't take this wrong, but I don't think you understand context, because you're trying to compare the scene from Avatar to "No Russian" and the two couldn't be more different, both in how they were conveyed and the circumstances which they occurred under. The Navi were ARMED, for starters. The fighting had been going on for a long while -- that's why at the very beginning of the movie you see arrows in the treads of the tank and the lead female almost kills the lead male. The people in "No Russian" are amed with luggage. They're not part of a movement -- they're trying to get on a goddamned plane, man.
Same applies to the equivocation between GTA and "No Russian." If you can't see the difference between a game FORCING the player to choose from killing innocent people and a game like GTA not making any sort of equivalency either way, then okay, whatever. I don't think you understand contextual differences, and again, I don't mean that wrong -- a lot of people have trouble with it and simply don't see differences when they're there. Your example with the old lady -- she's there, but the game isn't implying or forcing what happens to her (or doesn't) on the player. She's just there. If the player decides to kill her, then that's entirely the player's doing, as the game didn't explicity or implicitly steer them in any one direction. It didn't say DON'T kill her, but it certainly didn't say otherwise, either. The COD level forces you to kill or watch the killings before you are allowed to progress the game. How you can even equate the two is baffling to me.
"Cartoony" is not an adjective I'd use to describe COD. It uses very real weaponry, very real technology, and centers around very real, very current events in a realistic light. Again, I don't think you truly understand what you're saying, and that's good, because I'd be worried about you if you did. :P
But let's just assume that it WAS cartoony for a second -- does thatabsolve the creators of any responsibility to portray the events responsibly? Are you implying that cartoons can't have offensive subject matter?
dvader654
So you are saying people being armed changes everything. That person has a gun so now its ok to slaughter them. And in Avatar there were plenty of Navi just sitting around their tree that were killed, not the soldiers just normal innocent ones. I get that in CoD its realistic, its innocent people being gunned down and that makes it uncomfortable. But its stuff movies have covered for years, and in movies where the whole point is simply to establish the bad guys and not make some profound statement about it. I still don't see why games can't do the same. When I heard about the scene my first reaction was disgust cause it felt like it was all to get attention. When I played it I felt it fit naturally into the story of the game, just another scene in a big action movie that I was playing.
There are plenty of moments in GTA where you are forced to kill people. It seems you feel armed people are ok to kill but a cop doing his job is still an innocent. There are many missions in GTA where you help criminals shoot down cops, tons of cops. You have no choice, you can't turn on your crew cause you you play the bad guy. You are the murderer but it seems that ok for you. In GTA you have NO CHOICE, you are the criminal, you commit murder countless times and the entire game is about that. And GTA actually does glorify it by making you root for the murdering, criminal, psychopath main character. I still cannont understand how in CoD its not ok to have one tiny scene where this happens, but its ok for GTA to have an entire 50 hour game about it.
You talk about portraying the event responsibly, how would you want them to do that? Should it do the whole slow motion with sad music playing all movies use? Make it a cutscene, it practically was a cutscene, you cant even control the movement of your character. Remove the option to shoot, sure, I agree with that, but what is the first thing everyone tries to do in a siuation like that, test to see if you can shoot. I know in HL I always test to see if I could kill the NPCs I am talking too, not that I want to I just want to test my limitations.
You're arguing just for the sake of arguing, and it's kind of funny. You're still trying to equate GTA and MW2, and haven't made one decent argument for it. :P
The truth is that you can play GTA for days, weeks, or months without ever even advancing the main plot. You are never FORCED to do anything in GTA. If you want to advance the storyline, you can. If you want to do other side missions or just mess around in the world, you can do that -- indefinitely if you wanted. I didn't find myself "rooting" for Niko or Tommy or even Carl. Perhaps you did, but again, GTA isn't a static, linear experience and not everyone plays it the same way or takes the same experience away from it. My little brother had the game for two months and didn't advance the main plot much at all. Same with Oblivion.
Yes, you ARE the bad guy in GTA, but I think that's where you've misunderstood me -- I don't have a problem with BAD GUYS, or even being the BAD GUY. I don't even have a problem with playing Kratos -- a man who accidentally murdered his own wife and child, because contextually, Kratos is tortured by the memory of it and spends the entire series trying to atone for it. I don't have a problem with violence, as I've said earlier. I have a problem with being forced to play the bad guy or do bad things without proper context. It would've been just as easy for IW to have written the "No Russian" scene to where the undercover agent tries to stop the massacre but gets killed in the process -- where he blows his cover or realized they already knew he was undercover and tries to put a stop to it and died trying. Totally different scene right there, just with that small tweak. There are a number of other ways they could've played that scene out that would've made it both legitimately more entertaining and not so trashy. If the only way you can develop bad guys in an action game is by having them shoot a bunch of civilians carrying luggage I think you should take a Creative Writing course.
And again, you keep acting like that scene is an integral part of the game, but keep glossing over that it can be skipped. You also keep glossing over how absolutely devoid of fun that level is due to most of it being comprised of killing innocent people. We've talked about the moral aspect, but what about the gameplay? Is it any fun shooting people that are unarmed? Did it not bother you that a game that prides itself on tough combat scenarios wasted an entire level's worth of potential gameplay?
Shooting NPCs again says more about you as a player than the developer. Valve didn't encourage you to shoot Alyx Vance in the face in any way. That's all you, dude. Not that anything's wrong with that, but it doesn't have any bearing on this conversation about a game forcing the player to partake in a massacre of unarmed people.
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