Personally, I think two years is the bare amount of time to get a title out of the door with enough polish and features to be worthy of a sixty dollar investment. If you simply have to have a yearly release, the method that Call of Duty uses is ideal, because it still give a true two year development cycle. This year will mark the return of the NBA Live/Elite franchise after a two year hiatus and I think that game will show marked improvement in all areas because of the extra development time taken.
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