[QUOTE="Uncle_Tbag"] We went through this same type of mess with HL2, with leaked media making the game look much worse than it eventually would. Some of us learned from that, other's not so much.
Robnyc22
Actually, No we didnt....the leaked Media of HL2 looked exactly the same as what Valve had presented at E3 2003......feel free to pull up screens from the Source leak, they look no different then the traptown video Valve showcases at E3 2003. The problem with the leak is that it was practically unplayable and there was basically no AI code.
But all features that were presented and promised for HL2 at E3 2003 actually showed up in the final product....when the final product of HL2 released, it looked better then what was originally presented at E3 2003. The final product of HL2 had all the physics we were originally promised. In fact, the level that was originally Traptown in the E3 2003 presentation was actually better as Ravenholm in the final product.
Did you ever play it? The lighting wasn't even present and it included a lot of placeholder textures. Â
Can you say the same for Halo 2?
Actually, you can document a lot more cut from HL2 than H2. So no, you can't, just not it the way you think. Â
Did the final products of Halo 2 look as good in-game as the presentation from E3 2002 with the lighting we were promised.....No.
What game does? And you're comparing a game on aging Xbox 1 hardware that tried to push the console way too far, not screens from H3 which are very doable on the 360.Â
Did the final product of Halo 2 have the big grand epic story and single player campaign bungie went on about for so long.....No.
Relative judgement. The game had its flaws, but had excellent pacing which is preferrable to a long game riddled with filler.
Does this mean anything for H3? No. Â
Did that earth level from the E3 2003 Halo 2 demo appear in the final product, or at least was it altered into something superior....No.
Where areas cut from HL2? Yes. Did this diminish the game? No. Does this have any bearing on H3? No. Â
Didn't the whole marketing for Halo 2 go on about how the game would be about saving Earth....a notion further solidified by the E3 2003 demo.....things didn't exactly turn out that way as this article points out .
That's why the current motto is "finish the fight." If the game were as bad as you make it out to be and not so well pace, not everyone would have finished the campaign, enabling them to complain about the abrubt ending. It deserved the criticism, but it also deserves praise for its story pacing.Â
So no...we didn't go through the same type of mess with HL2.....HL2 actually delivered on all its original promises from May 2003, and then some.
No it didn't. There were many cuts, the most infamous of which is the Hydra. Seriously, how can you act like such a know-it-all and not remember the Hydra?Â
Link
Other cuts from the game included a drivable jetski, which was eventually replaced by the airboat in the final game. Another vehicle to be included was what looked like a large mining device, to be used in Ravenholm. Also, many weapons were cut. These Weapons cut included the following:
- The XM29 OICW, likely cut because of the implausibility of coming across such a weapon in Half-Life 2's universe
- An ice axe, likely picked up during the Arctic section of the game which was planned to take place after the Borealis. This is similar to the stunstick, which was also cut.
- A flare gun, found on the icebreaker ship Borealis
- Hopwire grenade - a ball which the player throws and which, after several seconds, leaps up into the air and shoots out several wires which, when tripped, cause the ball and all its tethers to detonate (note: the hopwire grenade can be found in Half-Life 2: Episode One as a hidden weapon. It creates a small black hole that disintegrate everything next to it)(Based on the M86 Pursuit-Deterrent Munition)
- The Combine Guard Gun, a weapon similar to the Strider's cannon which was used by a cut enemy named the Combine Guard
- The Immolator, the device used by the Cremator to clean up after resistance had been quashed. In Missing Information, it shoots out green electricity for several seconds, igniting certain enemies and dissolving their corpses.
- S.L.A.M., Selectable Lightweight Attack Munitions, as used in HL2DM
- A variety of light and heavy machine guns
- Incendiary rifle, as seen in the E³ 2003 video "Tunnels"
- A number of tools with no offensive capabilities
- Fire extinguisher
- A second Gravity Gun, the Physgun, which offered a different method of manipulating the environment and the ability to weld objects together, which was later re-tooled and used in mods such as Garry's Mod
- Binoculars
- Heckler & Koch MP5K Submachinegun.
- AK-47
- Grenade with no LED light, which also made a bigger explosion
- A much more powerful Franchi Spas-12 shotgun which also looks different than the final version in the game
- The RPG could also hold more than 3 rockets
- The standard development kit released with the game also mention an incomplete weapon that was intended to provide the player the ability to use various small objects as a weapon (bottles, planks, etc.)
- The standard pistol also ejected shell casings when being shot, unlike the one in the final game.
- Molotov Cocktails
Most, if not all of these weapons were usable in the 2003 leak. Some slightly unknown weapons were:
- The 'Brickbat', which was a nickname for a short-lived weapon, a throwable rock or throwable bottle.
- The 'Rollerwand', which could have been the equivalent to Episode 1's ability to control Rollermines.
- The Manhack (weapon_manhack), which apparently may have been used as the first person view for the manhacks at the Manhack Arcade.
 The book Half-Life 2: Raising the Bar revealed many of the game's original settings and action that were cut down or removed entirely from the final game.[13]Half-Life 2 was originally intended to be a far darker game with far grittier artwork where the Combine were more obviously draining the oceans for minerals and replacing the atmosphere with noxious, murky gases. Nova Prospekt was originally intended to be a small Combine rail depot built on an old prison in the wasteland (the depot model remains in the game, visible from the beach and trash compactor). Eventually, Nova Prospekt grew and grew from a stopping-off point along the way to the destination itself.
Half-Life 2 was also originally intended to be much more diverse in settings. Parts of the book detail how Gordon would fight alongside characters such as Odessa Cubbage, albeit under a different name and in a different place, as well as fighting together with Colonel Vance-a character that was later merged with Eli to become Doctor Eli Vance-and Vance's forces. In addition, the player was to follow a vastly different journey from what is in the final release.
Other cuts from the game included a drivable personal water craft and additional weapons. Weapons cut included the OICW seen in an E3 demonstration video and two different models of the gravity gun or Physgun, which is seen in another E3 video, also depicting a level cut from Ravenholm, dubbed "Traptown."
At first Valve was to include a sniper rifle as one of the weapons Gordon Freeman could wield. This weapon was soon replaced by the crossbow.
It remains unknown if most of the cut Half-Life 2 scenes will eventually be completed and released, or if they are lost forever. A removed section of the original Half-Life was eventually released as the Half-Life: Uplink demo; a similar situation was in place with the HDR technology demo, Lost Coast, which was based on a scene that was cut from the sequel. It is possible that more removed sections of HL2 will be seen in future expansion packs.
Some of the cut content is available in a work-in-progress mod called Missing Information, constructed using the leaked Half-Life 2 betas as a basis. In addition to several cut weapons, the mod also includes a level set on the stranded icebreakerBorealis and the E3 demonstrations. This mod has not been sanctioned by Valve, being described as "illegal content,"[62] and official permission has not been given for the redistribution of modified versions of the original leaked material.[63]
Â
Log in to comment