At what point did every single JRPG developer decide that they should implement the requirement to grind in every f*cking game? I just got Ni No Kuni the other day, and have had to grind more than a handful of times to pass bosses.
Considering most of the battle systems in these games are pretty monotonous, why do they always insist you spend hours running around fighting little monsters in order to take on big ones. It just gets so f*cking boring! The same 4-5 moves, the same one liners after each battle, the same idiotic friendly AI...WHYYYYYYYY?!
Am I alone in this belief? It's a shame because I tend to enjoy the setting and story of these games, but their actual gameplay is almost always a let-down, and tends to not allow you to further experience the story unless you grind for hours on end to beat tough enemies. They don't exactly require skill, they just require a huge amount of time to be sunk into them, doing the same thing over and over.
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