Haven't played that Final Fantasy so have no word for it.
Didn't dislike God of War (IV) but made a few bold choices, and as a result lost something it did well previously. Personally think for gameplay GoW3 is the strongest, as a package GoW2 is the standout, followed with Ghost of Sparda.
I've gone over GoW(IV) a few times before here on GD so will simply sum up the flaws-
'awful camera for combat (they patched markers at the last second to try and be somewhat helpful), weak puzzles, lot of RP walking, recycled enemies are very common, and some very forgetful bosses.'
Overall a solid game. It's just not without its flaws.
@RSM-HQ: I've platinumed all the GoW games last year after initially playing the newest GoW and getting first platinum trophy for the franchise. It made me go back and replay all the older games at least twice and I had an absolute blast overall.
With that said while the new game does indead have a few flaws, it's mostly that the game needs more variety in its enemies. For me it's a close tie between GoW2, GoW3, and GoW (ps4). They are all amazing for different reasons.
@vfighter: One of my issues with the newest God of War is how climbing platforms no longer had any form of hazard, or combat encounters. If you are climbing a cliff it's about chatting with "boi" and "head", in-other-words a glorified loading screen. They don't handle it poorly, but in a game that already has a lot of breezy moments; slowed walking and boat trips.
Would have been nice to have some creatures attacking Kratos as he was traversing the world(s). As such combat encounters became predictable, became clear to the player when you was and wasn't going to fight.
With that stated it was a good return for the franchise after the much hated Ascension. Could have been handled much worse with GoW(IV), at least now it's in a much more positive place. And I welcome the coming sequel. Just hope it's not moar GoW (IV) with prettier graphics.