Stolen from gaf.
I bring this up because a couple of months ago, a Ubisoft suit talked about next gen games costing an average of $60 million to make. He also mentioned how a current gen PS3 or a 360 game averages somewhere between $20-30 million. Now, here's what I dont understand. If a huge blockbuster game like GOW2 with amazing production values cost only $12 million, how can the average of an industry that puts out rehash after rehash every year be in the $20-$30 million range?
Now granted they dont have to pay the liscensing fee for UE3, but considering UE2 cost $750K when it first came out I doubt it's more than a million.
On a side note, there are currently 150 games in development that use UE3. :shock: In comparirson, UE2 was used in only 50 games last gen.