I just now rented GoW2. I have beaten the first one but it was years ago and I had to rent the console. This is another one of those shooters I normally don't like. You advance through a map that is a glorified hallway and extremely linear. Games like Halo and Call of Duty. Its been so long I dont know how I fealt about the first one. I meant to see if I wrote a review for it. I have to say that unlike Halo and Call of Duty I'm really digging(pun intended) GoW2. I like the weapons(except their ammo counts) and the damage reactions on the enemy. It feels like im killing stuff.
However.. I have a couple of qualms and also a couple of suggestions. Lets see what you guys think.
Ok first off how about a freaking map or just a tiny compass with an arrow on it to tell you which way to go. There are alot of intentional splits in the game but there are also other places where you have multiple direction you could head out and no idea where your suppose to go unless you watch which way the rest of the guys in Delta run.
How about decreasing the damage of weapons by half and increasing the ammo x10. I'm pretty good at doing the reloading trick thingy but having to do it so freaking often gets old don't you think?? Im sure people think it "defines" the game but really it doesnt. I don't know. I guess it adds a tactical element but it just feels wrong to me.
Collectables. Who cares if they are hard to find when a website or strat guide tells people exactly where they are at on the day of release of a game??? Just make them shiny with flashing lights so you still have to take the time to get them but not so you have to use a website or strat guide. Im sure it sounds like a great idea to keep people playing longer but really its just a pain in the ass and definately turns me away from wanting to play more.
Oh...I thought of one more bad thing as i was finishing this post up lol.I think your guy should be less susceptable to one hit kills or explosions whenever you split off from the others lol. Sometimes there is no freaking chance of the others coming to revive you lol. I just have to reload the checkpoint.
Ok those were all the complaints. Now time for the suggestions.
Lets start with squad controls. I hate games that make you fight along side AI controlled a-holes who advance ahead of you and kill everything while you are exploring and trying to breathe in the entire game. All you need is one freaking button devoted to squad control. You press this magic button and tell your moron AI team mates to be agressive or defensive and if you feel like it cover fire and blitz(rush and melee or shoot i guess). If they are on defense they will ignore all normal troops unless they are within melee range and will just stick to cover. If they see enemies that explode or can fire explosive ammo or if something big shows up they will attack it.
Killzone It!!! If your going to make these other characters be around it would be cool to take control of them throughout the game like in Killzone. Killzone for those that never played it at certain points in the game let you switch between characters(which opened up different paths for you to play through in some area's). We should be able to switch at will or get to choose at the beginning and go all the way through with or do like killzone and just be able to switch at certain points.
Army of Two it!!! Army of Two has a couple of awesome features I would like to see in GoW2. #1 is the team-mate revival method. In AoT it takes a few seconds to revive people which leaves you exposed. So they gave you the ability to drag your partner around so you could both get behind cover while you work on them. The partner being dragged got to shoot while being dragged to cover your rear! #2 AGGRO.ALOT of other games have this but its usually invisable not really taken advantage of. AoT made it a forefront mechanics. You piss off the enemy, they focus on you, they expose themselves to your partner. I just went through a part of the game in GoW2 where that exact scenario played out(cuz of the split paths) but it didnt get capatilized on because the other guys didnt do anything and just acted like normal instead of rushing in like gang busters while i had the enemydistracted.
I havent even beat GoW2 YET so maybe im getting ahead of myself. It said there was unlockables. But I doubt it will do it to the extent I want. Again this is in Army of Two and also Resident Evil. Weapon upgrades. Dude we should be able to earn skill points respect (or something besides money since that doesnt fit in to the theme of the game) that allows us to unlock the ability to use different weapons and their stats, the damage, accuracy, AMMO, aggro. We could also spend those points to buy stuff to customize how Marcus and the other look have multiple bad ass types of armor to mix and match or the colors. If you think that can't be done and still have cutscenes look at Saint's Row.
Ok thats all. I was just kind of suprised when i started this game. I didn't remember the first one being so good. I was even motivated to play on...NORMAL!!! I always play on the easiest setting.
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