Some things that I started doing to help are:
1. As a hardcore gamer, there was a time when I felt like I had to try all of the latest and greatest games that are getting critical acclaim even if they didn't look that interesting to me personally. This would take time away from me that I could be playing the games that are truly interesting to me. I've stopped doing that. Now, I only play the games that I'm truly excited to play. So, sorry Horizon. I don't care how much critical acclaim you get, you just don't look very appealing to me, so I'm not going to waste my time.
2. If at any point, I play a game for more than 1 hour without having any fun then the game goes bye bye. There are too many great games out there to waste my time playing something that I'm not enjoying in the hope that the game will eventually get better. So, sorry Witcher 3. I was really hoping to like you, but you feel like a chore to play through and I'm not going to waste any more time on you when I could instead be having fun playing something else.
3. Before buying a game, I ask myself if I realistically see myself playing this game within the next 6 months. If the answer is no then I can wait to buy the game later and by that time I might not even be interested in this game anymore.
4. I focus on quality over quantity and keep in mind that less is more, so I try to limit the amount of similar games that I buy and just buy the highest quality game for each category. Do I even have the time to play two epic 50+ hour RPGs? No, I don't and I won't really be able to enjoy either of them if I have to rush through them to try to fit them both in. Do I really need 5 different racing games? No, I don't and I'll get more fulfillment out of being able to get engrossed in just one racing game instead of having to try to split my focus between 5 very similar games. It's better to get engrossed in the highest quality game of this type and eliminate the excess quantity of similar games that only serve to distract me from the best game.
5. I stopped buying games just because they are on sale or seem like a good deal. If this game is not something that I was excited for before I saw that it was on sale then I obviously don't really want it bad enough and the only reason that I'm considering it is because it seems like too good of a deal to pass up, but it's just going to add more clutter to my backlog.
6. I stopped worrying about sunk costs. We often feel the need to get our money's worth out of things we purchase to not feel guilty about wasting our money, so we force ourselves to use it even if we don't really like it, but I learned that it is not good to clutter my present and future with past mistakes that I can't change. If I make a bad purchasing decision and buy a game that ends up not being very fun for me, oh well, the game is a sunk cost and it still needs to go away so that it doesn't clutter my backlog and cost me time in my future even if I can't get any of the money that I paid for it back.
7. Goodbye emulation and goodbye flash carts. There was a time when I thought it was cool to be able to own pretty much every retro game that has ever been made via emulation or flash carts, but then I realized that I would always get an uncontrollable urge to stop playing a game after a few minutes no matter how good it was just so I could check out one of the other thousands of games that was too easily available to me. It became clear to me that having access to too many games killed my will to play any of them. Now, I only play games that I purchase with my own money; this monetary limitation keeps me from acquiring too many games and helps me choose which games really matter the most to me. If I'm not willing to spend my money on the game then the game is not important enough for me to spend my time on. I now get much more fulfillment from the games that I do own than I ever did when I had all games that I could possibly ever want easily available to me.
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