Heavy Metal: Geomatrix on the Dreamcast. It was built in the same engine as Capcom's Spawn arcade game. That game was just okay, and HM was less ambitious and based on a less interesting licence. Ended up getting it because it was cheap, and there weren't a lot of new releases left in the DC's run. Turned out the smaller arenas and fewer enemies fixed most of the problems Spawn had, namely an unwieldy camera and haphazard level layouts. Turned out to be one of my favorite Dreamcast games.
Grandia 2 for Dreamcast. I tried to get into Final Fantasy 7 and 8, and just did not enjoy the battle systems. Turn based combat felt like trying to pass off menu navigation as gameplay. But a friend let me borrow Grandia because he felt it was just that good and I had to try it. Turned out he was right. Grandia's battle system is unique and almost plays more like a tactics game than straight jrpg. Speaking of...
Advance Wars. Gave this a shot because it reviewed so well and I saw it cheap. This game made me realize that I actually do like turn based combat as long as I have enough control over placement.
Forza Motorsport. The PS1 Gran Tourismos turned me off to sims for a whole generation, so I never gave Microsoft's "GT killer" the time of day. Wasn't until I was at a friend's house, and they really wanted to play their new game, I think it was Forza 3 but may have been 4. Having little experience with "realistic" racing games, I sucked. But the handling felt good, and I had fun. It wasn't really trying to be a sim, just a good driving game. I didn't own an Xbox, so I couldn't get the game myself at the time, but because of Forza I decided to give games like Dirt and Grid a chance. Still more of an arcade guy, simcade is fun too.
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