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Whats more important to you? Will you give up on good gameplay if the story bad? I never cared about the story in video games because i think that a video game is not a story telling media. Im also fine with "a bunch of aliens came to earth lets fight them" kind of story. A story its like a bonus for me, but its far from a "must" in video games for me. How about you?Tanya_19
I think story edges it for me. I think video games are a substitude for movies to a certain extend and a good and engaging story and presentatioj is what keeps me in front of the TV/PC. Of course, i am a primarily offline gamer.
All depends on the game, if its an RPG then it has to have a good story to keep me interested. If its just a pure action game then the less story the better.
I like to have a good story, but gameplay is more important, depending on the genre. However, if the game has both good gameplay and good story, it's an added bonus.
Like some said, depends. What my mood is in.
Sometimes i'm in the mood of playing Serious Sam, Doom2 with mods or Super Mario World, or other games with laughably simplistic stories but fantastic gameplay. And sometimes i'm in the mood of a good story & good gameplay, like Planescape, Max Payne or The Longest Journey.
That's the beauty of variety..
In a story-driven game, the story is an exceptionally important element. In a gameplay-driven game (i.e. Super Mario Galaxy 2) the story is non-relevant. Whether it even has one means nothing to the quality of the game.
But in a story-driven game like Batman: Arkham Asylum, the dialogue, the plot direction and the character design are all essential elements ALONG WITH the gameplay. I don't understand why everyone always talks about it being one or the other... for some games it doesn't matter, and for others, both are entirely necessary.
But in a story-driven game like Batman: Arkham Asylum, the dialogue, the plot direction and the character design are all essential elements ALONG WITH the gameplay. I don't understand why everyone always talks about it being one or the other... for some games it doesn't matter, and for others, both are entirely necessary.foxhound_foxWhat he said. :) I doubt anyone has ever played PuzzleQuest for the story... on the other hand, a lot of the criticism of Dragon Age has been of the story and narrative.
[QUOTE="foxhound_fox"]But in a story-driven game like Batman: Arkham Asylum, the dialogue, the plot direction and the character design are all essential elements ALONG WITH the gameplay. I don't understand why everyone always talks about it being one or the other... for some games it doesn't matter, and for others, both are entirely necessary.ChiliDragonWhat he said. :) I doubt anyone has ever played PuzzleQuest for the story... on the other hand, a lot of the criticism of Dragon Age has been of the story and narrative. Absolutely. Is it too much to ask for both?
Absolutely. Is it too much to ask for both?Nooberman2kI don't think so. I wish all game developers agreed with me. :(
Great question. They both compliment each other but for games you have to have great gameplay. I have bought games that have great gameplay and a crappy story and vice versa. I can forgive the ones that have great gameplay. The ones with a good story and crappy gameplay make me feel ripped off.
[QUOTE="ChiliDragon"][QUOTE="foxhound_fox"]But in a story-driven game like Batman: Arkham Asylum, the dialogue, the plot direction and the character design are all essential elements ALONG WITH the gameplay. I don't understand why everyone always talks about it being one or the other... for some games it doesn't matter, and for others, both are entirely necessary.Nooberman2kWhat he said. :) I doubt anyone has ever played PuzzleQuest for the story... on the other hand, a lot of the criticism of Dragon Age has been of the story and narrative. Absolutely. Is it too much to ask for both?
I'm getting on this bandwagon. I'll also add that in some games storytelling is woven directly into the gameplay making one indiscernible from the other.
Gameplay. For a long time I used to think that story was more important to me than gameplay, but looking back I realize that this isn't true. On first playthrough of a game story is still the most important element of the mix, but on subsequent playthroughs I quickly stop caring about story and gameplay becomes extremely important. Combine this with the fact that I really like playing games multiple times to flesh out the depth in the gameplay elements, and the answer becomes obvious.
It really just depends on the genre. For instance, most RPG's need a decent enough story to work, because those are, by nature, story driven games. However, others, like Mario, really could have no story at all (just look at Scribblenauts) and still be great. So, ultimatley, this is too general of a question, because it depends on the genre.
Gameplay.
I'd prefer for a videogame to have a good story and a good gameplay. But if I've gotta pick one or the other, I'm gonna choose gameplay nearly every time. Particularly when so few videogames are even capable of crafting a story that's worth my time.
Not sure why it has to be black and white, but in terms of priority... Gameplay or I and everyone else listing 'story' may as well just play random adventure games.
For me it all comes down to the storytelling rather than the story in itself and how it is woven through your interaction though the game.
Fundamentally good stories are rare though, I cant deny that games like Dreamfall, Overclocked, Hotel Dusk and Black Mirror stand out.
Easily good gameplay. Look at Vanquish, Just Cause 2, two of the most fun games IMO to come out and half of the cutscenes I had my headphones on because the story was pointless.
Also GOW 3 had a mediocore story and its my favorite game of all time. The gameplay was amazing.
This makes alot of sense right here, and a perfect example with Batman, with that being said I am gonna go with the story being more important to me, of course this can change for me though.In a story-driven game, the story is an exceptionally important element. In a gameplay-driven game (i.e. Super Mario Galaxy 2) the story is non-relevant. Whether it even has one means nothing to the quality of the game.
foxhound_fox
But in a story-driven game like Batman: Arkham Asylum, the dialogue, the plot direction and the character design are all essential elements ALONG WITH the gameplay. I don't understand why everyone always talks about it being one or the other... for some games it doesn't matter, and for others, both are entirely necessary.
Absolutely. Is it too much to ask for both?[QUOTE="Nooberman2k"][QUOTE="ChiliDragon"] What he said. :) I doubt anyone has ever played PuzzleQuest for the story... on the other hand, a lot of the criticism of Dragon Age has been of the story and narrative.UpInFlames
I'm getting on this bandwagon. I'll also add that in some games storytelling is woven directly into the gameplay making one indiscernible from the other.
I too am jumping on this bandwagon. RSE was able to tell a good story with R6 and RS along with GR. I can tell they changed after they were bought by Ubi and games started featuring the kill everything that moves type of gameplay. Games can have both with gameplay helping to tell the story as you the player become part of it.
Depends on the type of game I'm playing. If it's an RPG then story. Anything else probably gameplay.
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