I just like to play games and don't know much about the business behind it so correct me if I'm wrong.
After reading different articles about how mass effect 3 is being delayed so it can be changed to appeal to a "mass" market I feel that publishers are taking away the creativeness of the industry just to capitalize on sales. I like the rpg-ish slow pace feel to the shooting mechanics and now they may make fast like gears. I also read about Inafune and how when he used to work for capcom they forbade him to make nothing but sequels.( http://gonintendo.com/viewstory.php?id=157663 )
I don't know if it has always been this way, what do you think?
Ghost120x
*Shakes head* Why blame the publishers? Developers like money too. Bioware has been aiming for the mass market since Jade Empire (the point at which they started aping the gameplay of popular action games) and I've never read a hint that Bioware's game designs are something forced on it by publishers.
Capcom's focus on sequels kind of sucks, but one should probably blame consumersmore than anything. In the game industry a lot more people care about franchises than care about the people behind the games, so original games are extremely risky, even if they are developed by a creator whose games are massively popular.
Lots of creators probably like to complain about producers, but its not the money of creators at risk. Taking risks with other people's money (or even losing it) is easier than losing one's own). A ****c case is Shinji Mikami, a talented creator who felt such intense admiration for Miyamoto that he decided to make five exclusive games for the GC. The GC audience never accepted his games to the extend the PS2 audience did, but Mikami didn't care, because it wasn't his money being lost. A shareholder (you know, the people who paid for Mikami's nuttiness) revolt eventually ended the deal.
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