I'm no economist, and certainly not a developer/publisher. But I think I can see why development is so expensive nowadays. Yes, there is inflation and all that, but there is more than just that. Bellow I write a list of expenses that I consider to be unnecessary and that make producing a game expensive with no reason.
A word of warning! What I will say here might be the most retarded thing ever, but as I said, I'm no expert, I cant really tell.
-CELEBS GIVING VOICE AND LIKENESS
This has to be the most stupid expense a company can make. Hiring a celebrity to have a role in a game. Activision is a major offender. Why they had to hire Kevin Spacey?! And now, with Black ops 3 they hire a bunch of them for their MP mode in addition to some NFL player(that I cant imagine anyone outside the sport has ever heard off) to appear in the game. Why not hire someone else who might not be known, someone who is good, but wont cost you an awful lot of money? Just think about it.
-PROMOTIONAL DEALS ON OTHER PRODUCTS
Second most stupid one. Does anyone remember the halo mountain dew/doritos fiasco? Well, if you do, its not the whole fiasco I want to talk about, but rather about how much money goes into this kind of deals. When I hear that a publisher got into a promotional deal with a snack/drink company, I can't help but flip my....you know what. If that wasn't enough, most of these products don't even go outside of the US of A locking the rest of the world out of it. The only thing I can suggest is to completely stop promotional deals with snack and drink companies.
-OBLIGATORY MULTIPLAYER/SHIFT TOWARDS ONLINE
This is pretty self explenatory. Publishers order the inclusion of multiplayer even when its not necessary, just to fill that tickbox, thus inflating the budget for setting up and maintaining servers. Same goes for when online is the primary purpose of a game. Biggest offender on that front is EA. The MP focus of the last few games and the online requirement of the latest game in the NFS franchise, is not only expensive to build and maintaining the infrastructure, but also short lived and complex to develop, often times resulting in broken and badly designed games like simcity 2013, for, more often than not, no practical or meaningful purpose. Just for the (DRM)sake of it.
-OVERLY REALISTICK HD GRAPHICS
Everything has to be hyper realistic. Its simple, really. everyone strive to make the most realistic looking, eye candy game ever. With highly advanced mo-cap, and mind blowing lightning effects. Nowadays there are no games like doom 3, F.E.A.R and crysis where they were isolated cases of games pushing the envelope of realistic graphics. Now, every AAA game has to have realistic graphics and art. And yes, its expensive. Why not try more cartoony approaches and types of games other than simplistic dudebro shooters?
And thats that. I could tell you about more companies that do inefficiend developement, about games that are offenders of the above, but I got lazy....like destiny's writters huehuehuehue
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