Anyway, I'll continue where I left off, and complete the 80s...
And now for the mid-1980s:
1984
Real-Time - Punch-Out! (Arcade, Nintendo)

FMV - Space Ace (Arcade, Cinematronics)

Real-Time & FMV - Cobra Command (Arcade, Data East)

1985
FMV - Time Gal (Arcade, Taito)

Real-Time
July - Hang-On (Arcade, Sega)

October - Space Harrier (Arcade, Sega)

1986
3D - Wibarm (NEC PC-8801, Arsys Software)

2D - Out Run (Arcade, Sega)

Jag85
1987
2D GRAPHICS
Shinobi (Arcade, Sega)

2.5D GRAPHICS
April - Super Hang-On (Arcade, Sega)

July - After Burner (Arcade, Sega)

2.5D DIGITIZED SPRITES
Final Lap (Arcade, Namco)

3D GRAPHICS
Driller (Commodore 64, Incentive Software)

1988
2D GRAPHICS
April - Bad Dudes vs Dragon Ninja (Arcade, Data East)

October - Ninja Gaiden (Arcade, Tecmo)

2.5D GRAPHICS
May - Galaxy Force (Arcade, Sega)

June - Galaxy Force II (Arcade, Sega)

3D GRAPHICS
Winning Run (Arcade, Namco)

1989
2D GRAPHICS
March - Strider (Arcade, Capcom)

December - Knight Arms: The Hybrid Framer (Sharp X68000, Arsys Software)

December - Final Fight (Arcade, Capcom)

2.5D GRAPHICS
January - Last Survivor (FM Towns, Sega)

February - Turbo Outrun (Arcade, Sega)

May - Super Monaco GP (Arcade, Sega)

3D GRAPHICS
April - Star Cruiser (Sharp X68000, Arsys Software)

June - Hard Drivin' (Arcade, Atari)

December - Winning Run: Suzuka Grand Prix (Arcade, Namco)

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