Evolution of Video Game Graphics

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Jag85

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#1 Jag85
Member since 2005 • 14079 Posts

I've been thinking about making some kind of topic (or chart or video) showing how video game graphics have evolved over the years, by showcasing the best-looking video game (or two) from each year.

I'll start from the very beginning, from the 1950s to the 1960s...

1952 - OXO

sanstitre1lh9.gif

1958 - Tennis For Two (Analog)

tennis_for_two.jpg

1962 - Spacewar (Mainframe, MIT)

spacewar-fig1.jpeg

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#2 Jag85
Member since 2005 • 14079 Posts

Now onto the 1970s...

1971 - Computer Space (Arcade, Nutting Associates)

b3BQsCCwo8w.jpg

1972 - Pong (Arcade, Atari)

Pong.png

1973 - Gotcha (Arcade, Atari)

gotchascreen.jpg

1974 - Basketball (Arcade, Taito)

Basketball-TaitoGames.png

1974 - Speed Race (Arcade, Taito)

Speed-Race.jpg

1975 - Gun Fight (Arcade, Taito)

1503030-gun_fight_3.jpg

1976 - Fonz (Arcade, Sega)

1917444-4255_1.png

1976 - Heavyweight Champ (Arcade, Sega)

1095474342.jpg

1977 - Boot Hill (Arcade, Midway)

Boot_Hill_-_1977_-_Midway_Games.jpg

1978 - Space Invaders (Arcade, Taito)

space%2520invaders.jpg

1978 - Super Speed Race (Arcade, Taito)

auto1.jpg

1979 - Galaxian (Arcade, Namco)

Galaxian_-_1979_-_Namco.jpg

1979 - Monaco GP (Arcade, Sega)

monaco1.png

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#3 Jag85
Member since 2005 • 14079 Posts

And now onto the early 1980s...

1980 (October) - Rally-X (Arcade, Namco)

1121992903.jpg

1980 (November) - Radar Scope (Arcade, Nintendo)

radarscopng.png

1981 (July) - Donkey Kong (Arcade, Nintendo)

donkeykong_big.gif

1981 (October) - Turbo (Arcade, Sega)

Turbo_-_1981_-_Sega.jpg

1982 (January) - Zaxxon (Arcade, Sega)

1982%20zaxxon.jpg

1982 (July) - Pole Position (Arcade, Namco)

pole-position.jpg

1982 (July) - SubRoc-3D (Arcade, Sega)

Subroc-3D_-_1982_-_Sega.jpg

1982 (December) - Buck Rogers: Planet of Zoom (Arcade, Sega)

Buck_Rogers-_Planet_of_Zoom_-_1982_-_Seg

1983 (February) - Congo Bongo (Arcade, Sega)

1181242070184.png

1983 (May) - Astron Belt (Arcade, Sega)

gfs_37153_2_2.jpg

1983 (June) - Bega's Battle (Arcade, Data East)

230_1.png

1983 (June) - Dragon's Lair (Arcade, Cinematronics)

dragons-lair-8.jpg

1983 (December) - Cliff Hanger (Arcade, Stern)

118124207072.jpg

1984 (April) - Space Ace (Arcade, Cinematronics)

SpaceAce.jpg

1984 - Plazma Line (NEC PC-8801, Technosoft)

2308340-download.gif

1984 (June) - I, Robot (Arcade, Atari)

i2.png

1984 (November) - Ninja Hayate (Arcade, Taito)

0.jpg

1984 (November) - GP World (Arcade, Sega)

gfs_31335_2_5.jpg

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#4 animaloooo
Member since 2008 • 25 Posts

Very good topic, waiting for more

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#5 rilpas
Member since 2012 • 8161 Posts
I'd have placed more Atari vector graphics like Major Havoc, but other then that, great list
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#6 Jag85
Member since 2005 • 14079 Posts

And now for the mid-1980s:

1984

Real-Time - Punch-Out! (Arcade, Nintendo)

gfs_37132_2_10.jpg

FMV - Space Ace (Arcade, Cinematronics)

eGpmZ2RqMTI=_o_longplay-space-ace-psn.jp

Real-Time & FMV - Cobra Command (Arcade, Data East)

72874.jpg

1985

FMV - Time Gal (Arcade, Taito)

eGsxYjRvMTI=_o_time-gal-laserdisc.jpg

Real-Time

July - Hang-On (Arcade, Sega)

Hang-On_-_1985_-_Sega.jpg

October - Space Harrier (Arcade, Sega)

space-harrier-takes-flight-2008090111230

1986

3D - Wibarm (NEC PC-8801, Arsys Software)

attachment.php?attachmentid=48512&stc=1&

2D - Out Run (Arcade, Sega)

hqdefault.jpg

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#7 BarbaricAvatar
Member since 2006 • 1000 Posts

It's no surprise that the best graphics belonged to the arcade machines as it didn't really matter if they took up 4 sq.f of room.

When you get to the 90's and 00's though, it's going to be purely a matter of taste.

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#8 Holyspirit-Xbox
Member since 2013 • 271 Posts
That isn't cliff hanger, that's lupin the third.
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#9 Holyspirit-Xbox
Member since 2013 • 271 Posts

It's no surprise that the best graphics belonged to the arcade machines as it didn't really matter if they took up 4 sq.f of room.

When you get to the 90's and 00's though, it's going to be purely a matter of taste.

BarbaricAvatar
I don't know, Coleco had perfect and sometimes better arcade conversions than the arcade for a good time. Also lack of PC games jag?
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#10 rilpas
Member since 2012 • 8161 Posts

[QUOTE="BarbaricAvatar"]

It's no surprise that the best graphics belonged to the arcade machines as it didn't really matter if they took up 4 sq.f of room.

When you get to the 90's and 00's though, it's going to be purely a matter of taste.

Holyspirit-Xbox

I don't know, Coleco had perfect and sometimes better arcade conversions than the arcade for a good time. Also lack of PC games jag?

we're still in the 80's so PCs weren't really a factor when it came to graphics.

 

it wasn't until the 90's that PC started becoming more prevalent in the graphics department

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#11 Holyspirit-Xbox
Member since 2013 • 271 Posts

[QUOTE="Holyspirit-Xbox"][QUOTE="BarbaricAvatar"]

It's no surprise that the best graphics belonged to the arcade machines as it didn't really matter if they took up 4 sq.f of room.

When you get to the 90's and 00's though, it's going to be purely a matter of taste.

rilpas

I don't know, Coleco had perfect and sometimes better arcade conversions than the arcade for a good time. Also lack of PC games jag?

we're still in the 80's so PCs weren't really a factor when it came to graphics.

 

it wasn't until the 90's that PC started becoming more prevalent in the graphics department

I believe starting around 82 the PC had very considerably superior graphics.
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#12 Jag85
Member since 2005 • 14079 Posts
I'd have placed more Atari vector graphics like Major Havoc, but other then that, great listrilpas
Vector graphics were technically advanced at the time, but unfortunately they weren't considered among the best-looking games back then because of the lack of colour. So yeah, I kind of skipped them over, though you can always feel free to post some of the more impressive looking vector games yourself.

It's no surprise that the best graphics belonged to the arcade machines as it didn't really matter if they took up 4 sq.f of room.

When you get to the 90's and 00's though, it's going to be purely a matter of taste.

BarbaricAvatar
For the 90s and 2000s, I think I'll probably just focus on the most technically impressive graphics, since artistic graphics would be too subjective. In the mean time, feel free to make some of your own suggestions.
That isn't cliff hanger, that's lupin the third.Holyspirit-Xbox
Cliff Hanger was a laserdisc game (i.e. a Dragon's Lair clone) by Stern that used various clips from Hayao Miyazaki's Lupin III: Castle of Cagliostro, which at the time was largely unknown in North America (long before Miyazaki became a famous name in animation).
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#13 Holyspirit-Xbox
Member since 2013 • 271 Posts
[QUOTE="Jag85"][QUOTE="rilpas"] Vector graphics were technically advanced at the time, but unfortunately they weren't considered among the best-looking games back then because of the lack of colour. So yeah, I kind of skipped them over, though you can always feel free to post some of the more impressive looking vector games yourself.

It's no surprise that the best graphics belonged to the arcade machines as it didn't really matter if they took up 4 sq.f of room.

When you get to the 90's and 00's though, it's going to be purely a matter of taste.

BarbaricAvatar
For the 90s and 2000s, I think I'll probably just focus on the most technically impressive graphics, since artistic graphics would be too subjective. In the mean time, feel free to make some of your own suggestions.
That isn't cliff hanger, that's lupin the third.Holyspirit-Xbox
Cliff Hanger was a laserdisc game (i.e. a Dragon's Lair clone) by Stern that used various clips from Hayao Miyazaki's Lupin III: Castle of Cagliostro, which at the time was largely unknown in North America (long before Miyazaki became a famous name in animation).

That is basically the only Lupin that did well so i have no idea about unknown in north america, it did decent at the very least. Also, Miyazaki is still not too relevant outside of Japan(you are probably going to say that's not true, but it is.) outside of a few hits.
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#14 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="Holyspirit-Xbox"] I don't know, Coleco had perfect and sometimes better arcade conversions than the arcade for a good time. Also lack of PC games jag?Holyspirit-Xbox

we're still in the 80's so PCs weren't really a factor when it came to graphics.

 

it wasn't until the 90's that PC started becoming more prevalent in the graphics department

I believe starting around 82 the PC had very considerably superior graphics.

during the 80's most IBM PC games were still using either 4 colours or 16 colours, 256 colours, VGA and SVGA didn't become prevalent until the early 90's I think

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#15 Jag85
Member since 2005 • 14079 Posts

I don't know, Coleco had perfect and sometimes better arcade conversions than the arcade for a good time.

Also lack of PC games jag?Holyspirit-Xbox

Both consoles and PC's were technically inferior to arcade machines up until the late 90s, hence the lack of console and PC games so far.

I believe starting around 82 the PC had very considerably superior graphics.Holyspirit-Xbox

I haven't seen any PC games from 1982 that looked as good as ColecoVision or Atari 5200 console games, let alone arcade games that year.

That is basically the only Lupin that did well so i have no idea about unknown in north america, it did decent at the very least. Also, Miyazaki is still not too relevant outside of Japan(you are probably going to say that's not true, but it is.) outside of a few hits. Holyspirit-Xbox

What do you mean by "relevant"? Miyazaki's been "relevant" to Hollywood's animation industry since at least the late 80s (with both Disney and Pixar crediting him as a big influence since then). If you mean mainstream popularity though, then sure, the only time he's been "mainstream" in America was probably the early-mid 2000s.

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#16 Holyspirit-Xbox
Member since 2013 • 271 Posts

[QUOTE="Holyspirit-Xbox"][QUOTE="rilpas"]we're still in the 80's so PCs weren't really a factor when it came to graphics.

 

it wasn't until the 90's that PC started becoming more prevalent in the graphics department

rilpas

I believe starting around 82 the PC had very considerably superior graphics.

during the 80's most IBM PC games were still using either 4 colours or 16 colours, 256 colours, VGA and SVGA didn't become prevalent until the early 90's I think

Well what I meant was something like this for comparison:      Which looks quite smashing compared to many NES and SMS games.
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#17 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Holyspirit-Xbox"][QUOTE="rilpas"]we're still in the 80's so PCs weren't really a factor when it came to graphics.

 

it wasn't until the 90's that PC started becoming more prevalent in the graphics department

rilpas

I believe starting around 82 the PC had very considerably superior graphics.

during the 80's most IBM PC games were still using either 4 colours or 16 colours, 256 colours, VGA and SVGA didn't become prevalent until the early 90's I think

CGA (or even EGA) and PC speaker do not make for a good gaming system. 4-16 colours vs the 32 colours the Amiga could display , Atari ST was also 16 colours but I think the maximum colour pallete was higher (which is why Atari ST usually looks a bit better than EGA) for most of those games, the C64 (and later the Amiga/ST) versions were almost always better, of course it doesn't mean the games were bad, Commander Keen and Crystal Caves were both EGA games and were still great games.
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#18 Holyspirit-Xbox
Member since 2013 • 271 Posts
[QUOTE="rilpas"]

[QUOTE="Holyspirit-Xbox"] I believe starting around 82 the PC had very considerably superior graphics.Darkman2007

during the 80's most IBM PC games were still using either 4 colours or 16 colours, 256 colours, VGA and SVGA didn't become prevalent until the early 90's I think

CGA (or even EGA) and PC speaker do not make for a good gaming system. 4-16 colours vs the 32 colours the Amiga could display , Atari ST was also 16 colours but I think the maximum colour pallete was higher (which is why Atari ST usually looks a bit better than EGA) for most of those games, the C64 (and later the Amiga/ST) versions were almost always better, of course it doesn't mean the games were bad, Commander Keen and Crystal Caves were both EGA games and were still great games.

I don't know, EGA can be compared to console games of the day:
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#19 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="rilpas"]during the 80's most IBM PC games were still using either 4 colours or 16 colours, 256 colours, VGA and SVGA didn't become prevalent until the early 90's I think

Holyspirit-Xbox

CGA (or even EGA) and PC speaker do not make for a good gaming system. 4-16 colours vs the 32 colours the Amiga could display , Atari ST was also 16 colours but I think the maximum colour pallete was higher (which is why Atari ST usually looks a bit better than EGA) for most of those games, the C64 (and later the Amiga/ST) versions were almost always better, of course it doesn't mean the games were bad, Commander Keen and Crystal Caves were both EGA games and were still great games.

I don't know, EGA can be compared to console games of the day:

 

not really, the NES and Master System both have higher colour counts than EGA mode, nevermind CGA with its 4 colours (the colour counts were 25 for the NES, 32 for the SMS , vs 16 colours for EGA) , and you can clearly see it, the only thing the PC really beats them in is resolution.

 

also,  if youre going to put Commander Keen Episode 4 in there , keep in mind that game came out in 1991, by that time the SNES ,MD and TG-16 were out, and it really does not compete with those systems.

 

but then I wasn't even comparing it to consoles, I was comparing it to other computers out at the time, in particular the Atari ST and the Amiga , both of which had better visuals and sound over the PC with its EGA and PC speaker

 

now of course when VGA became popular in the early 90s (there were a few VGA games in the late 80s, but very few  like Indiana Jones and the last Crusade) , and sound cards like the Soundblaster came out , the PC started to over take the consoles and other computers in visuals and sound, but until that point....not really.

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#20 Jag85
Member since 2005 • 14079 Posts

@Holyspirit-Xbox

Firstly, that 8-bit PC port of Congo Bongo doesn't look any better than the ColecoVision console port:

Congo Bongo (ColecoVision)

43738-congo-bongo-colecovision-screensho

And secondly, those 8-bit PC games you posted don't come close to the NES or SMS...

Ys III: Wanderers From Ys (NES)

464617-ys-iii-wanderers-from-ys-nes-scre

Golf Grand Slam (NES)

290867-golf-grand-slam-nes-screenshot-in

Golf+Grand+Slam+%28U%29_001.png

Ninja Gaiden (Sega Master System)

Ninja+Gaiden+Sumo+Wrestler+Boss+Sega+Mas

Sega Chess (Sega Master System)

295826-sega-chess-sega-master-system-scr

Super World Cup Chukku (Sega Master System)

563913-94-super-world-cup-chukku-sega-ma

Mortal Kombat (Sega Master System)

71265-mortal-kombat-sega-master-system-s

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#21 Jag85
Member since 2005 • 14079 Posts

Anyway, I'll continue where I left off, and complete the 80s...

And now for the mid-1980s:

1984

Real-Time - Punch-Out! (Arcade, Nintendo)

gfs_37132_2_10.jpg

FMV - Space Ace (Arcade, Cinematronics)

eGpmZ2RqMTI=_o_longplay-space-ace-psn.jp

Real-Time & FMV - Cobra Command (Arcade, Data East)

72874.jpg

1985

FMV - Time Gal (Arcade, Taito)

eGsxYjRvMTI=_o_time-gal-laserdisc.jpg

Real-Time

July - Hang-On (Arcade, Sega)

Hang-On_-_1985_-_Sega.jpg

October - Space Harrier (Arcade, Sega)

space-harrier-takes-flight-2008090111230

1986

3D - Wibarm (NEC PC-8801, Arsys Software)

attachment.php?attachmentid=48512&stc=1&

2D - Out Run (Arcade, Sega)

hqdefault.jpg

Jag85

1987

2D GRAPHICS

Shinobi (Arcade, Sega)

shinobi-arcade.jpg

2.5D GRAPHICS

April - Super Hang-On (Arcade, Sega)

Super_Hang-On_-_1992_-_Bootleg.jpg

July - After Burner (Arcade, Sega)

afterburner_bf.jpg

2.5D DIGITIZED SPRITES

Final Lap (Arcade, Namco)

840_1.png

3D GRAPHICS

Driller (Commodore 64, Incentive Software)

66909-space-station-oblivion-commodore-6

1988

2D GRAPHICS

April - Bad Dudes vs Dragon Ninja (Arcade, Data East)

gfs_4510_2_7.jpg

October - Ninja Gaiden (Arcade, Tecmo)

4ninjagaidentecmo.jpg

2.5D GRAPHICS

May - Galaxy Force (Arcade, Sega)

galaxyforce2-5.png

June - Galaxy Force II (Arcade, Sega)

906_1.png

3D GRAPHICS

Winning Run (Arcade, Namco)

2445972-winning+run.jpg

1989

2D GRAPHICS

March - Strider (Arcade, Capcom)

Strider.png

December - Knight Arms: The Hybrid Framer (Sharp X68000, Arsys Software)

2452595-7635920140-knigh.PNG

December - Final Fight (Arcade, Capcom)

2446562-untitled-2.jpg

2.5D GRAPHICS

January - Last Survivor (FM Towns, Sega)

2430078-lastsurvivor_6.png

February - Turbo Outrun (Arcade, Sega)

Turbo_Out_Run_-_1989_-_Sega.jpg

May - Super Monaco GP (Arcade, Sega)

Super_Monaco_GP_-_1989_-_Sega.jpg

3D GRAPHICS

April - Star Cruiser (Sharp X68000, Arsys Software)

?plugin=ref&serial=250

June - Hard Drivin' (Arcade, Atari)

1083_1.png

December - Winning Run: Suzuka Grand Prix (Arcade, Namco)

Winning_Run_Suzuka_Grand_Prix_-_1989_-_N

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#22 Holyspirit-Xbox
Member since 2013 • 271 Posts
Some of your dates are off, but your doing alright for the most part. Although around 89 computers had some kigs as well (not pc.)
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#23 Jag85
Member since 2005 • 14079 Posts

Some of your dates are off, but your doing alright for the most part. Although around 89 computers had some kigs as well (not pc.)Holyspirit-Xbox

Which dates? I've checked each one to make sure the dates are accurate.

And yes, I did include a few computer games above. The Sharp X68000 and FM Towns computers in particular were pretty much the closest thing to arcade quality in the late 80s.

I haven't included a single console game yet though, but we'll start seeing a few more of those too in the 90s.

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#24 Jag85
Member since 2005 • 14079 Posts

And now for the 90s...

 

1990

2D GRAPHICS

April - Magician Lord (Neo Geo, Alpha Denshi)

06-18.jpg

July - Ninja Combat (Neo Geo, Alpha Denshi)

Ninja_Combat_-_1990_-_Alpha_Denshi.jpg

2.5D GRAPHICS

The Super Spy (Neo Geo, SNK)

102867-the-super-spy-neo-geo-screenshot-

Super_Spy.png

October - GP Rider (Arcade, Sega)

GP_Rider_-_1990_-_Sega.jpg

GP-Rider.png

CGI & 3D GRAPHICS

Galaxian 3 (Arcade, Namco)

Foto+Galaxian3.jpg

_-Galaxian-3-PlayStation-_.jpg

3D GRAPHICS

Driver's Eyes (Arcade, Namco)

43825.jpg


1991

2D GRAPHICS

March - Street Fighter II (Arcade, Capcom)

Street_Fighter_II-_The_World_Warrior_-_1

Arabian Fight (Arcade, Sega)

2469132-0477516289-arabi.png

2.5D GRAPHICS

Crossed Swords (Neo Geo, SNK)

Crossed_Swords_-_1991_-_Alpha_Denshi.jpg

February - Rad Mobile (Arcade, Sega)

1342199915_Rad%20Mobile%20Jeuxcapt.jpg

December - Air Rescure (Arcade, Sega)

2446827-untitled2.jpg

FMV

Time Traveler (Arcade, Sega)

time-traveler-20080303033117778.jpg

3D GRAPHICS

September - StarBlade (Arcade, Namco)

starblade31.jpg

December - Solvalou (Arcade, Namco)

Solvalou_-_1991_-_Namco.jpg

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#25 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Holyspirit-Xbox"]Some of your dates are off, but your doing alright for the most part. Although around 89 computers had some kigs as well (not pc.)Jag85

Which dates? I've checked each one to make sure the dates are accurate.

And yes, I did include a few computer games above. The Sharp X68000 and FM Towns computers in particular were pretty much the closest thing to arcade quality in the late 80s.

I haven't included a single console game yet though, but we'll start seeing a few more of those too in the 90s.

the X68000 was an arcade machine, or rather , was used as the basis for the Capcom CPS-1. the FM towns interestingly, is more or less just a modified PC , it had a 386 CPU and a a modified VGA card (with some extra abilities like being able to overlay high res EGA over low res VGA , so you could have a high colour, but low res VGA image with high res EGA text, since text is only 1 colour anyway)
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#26 Jag85
Member since 2005 • 14079 Posts

[QUOTE="Jag85"]

[QUOTE="Holyspirit-Xbox"]Some of your dates are off, but your doing alright for the most part. Although around 89 computers had some kigs as well (not pc.)Darkman2007

Which dates? I've checked each one to make sure the dates are accurate.

And yes, I did include a few computer games above. The Sharp X68000 and FM Towns computers in particular were pretty much the closest thing to arcade quality in the late 80s.

I haven't included a single console game yet though, but we'll start seeing a few more of those too in the 90s.

the X68000 was an arcade machine, or rather , was used as the basis for the Capcom CPS-1. the FM towns interestingly, is more or less just a modified PC , it had a 386 CPU and a a modified VGA card (with some extra abilities like being able to overlay high res EGA over low res VGA , so you could have a high colour, but low res VGA image with high res EGA text, since text is only 1 colour anyway)

More or less. The Sharp X68000 was a home computer modeled after arcade technology in 1987, and in turn was used as a development machine by Capcom for their CPS1 games up until the early 90s. The X68000 more or less remained the most powerful home gaming system up until the Neo Geo arcade-based console released in 1990.

The FM Towns, on the other hand, was pretty much a PC pushed to its limits in 1989, adding some arcade features to the PC architecture. It was also the first computer with a built-in CD-ROM drive and an operating system bootable from CD (a precursor to Windows 95). Its resolution could go up to 1024x1024 pixels in low colour (like the X68000), or up to a 16.78 million colour palette (or 32,768 simultaneous colours, half that of the X68000) in low resolution. The reason for that overlay feature (combining two separate display modes) was mainly because high resolution was required for Japanese kanji text, but high colour was required for arcade-quality graphics.

Overall, the X68000 had the more advanced graphics, while the FM Towns had the more advanced audio and multimedia capabilities.

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#27 Jag85
Member since 2005 • 14079 Posts

1992

2D GRAPHICS

September - Art of Fighting (Neo Geo, SNK)

Art_of_Fighting_-_1992_-_SNK_Corporation

December - Fatal Fury 2 (Neo Geo, SNK)

819_1.png

2D PIXEL ART

September - Hokkaido Chain Murders (NEC PC-98, ASCII)

d0044418_23401514.jpg

PRE-RENDERED

Alone in the Dark (PC, Infogrames)

1986-alone-in-the-dark-dos-screenshot-ex

October - Mortal Kombat (Arcade, Midway)

gfs_36825_2_8.jpg

2.5D GRAPHICS

August - Gun Buster (Arcade, Taito)

2446719-untitled3.jpg

August - F1 Super Lap (Arcade, Sega)

102877.jpg

December -Dark Edge (Arcade, Sega)

2469135-2458645523-darke.png

darkedge.png

HOLOGRAPHIC (2.5D)

Holosseum (Arcade, Sega)

Holosseum_-_1992_-_Sega.jpg

3D GRAPHICS

October - Virtua Racing (Arcade, Sega)

Virtua_Racing_-_1992_-_Sega.jpg

December - Air Combat (Arcade, Namco)

Air_Combat_-_1992_-_Namco.jpg


1993

2D GRAPHICS

June - SegaSonic the Hedgehog (Arcade, Sega)

segasonic+the+hedgehog+japanese+arcade+i

July - Burning Rival (Arcade, Sega)

Burning_Rival_-_1992_-_Sega.jpg

2D PIXEL ART

Nightmare Collection II: Marine Philt (NEC PC-98, Fairy Tail)

534721-nightmare-collection-ii-marine-ph

2.5D GRAPHICS

Escape From Monster Manor (3DO, The 3DO Company)

499210-escape-from-monster-manor-3do-scr

Super Chase (Arcade, Taito

super_chase_-_criminal_termination_us.pn

September - Alien 3: The Gun (Arcade, Sega)

Alien3:%20The%20Gun%20(World)-2.png

PRE-RENDERED GRAPHICS

July - Silpheed (Sega CD, Game Arts)

60129-silpheed-sega-cd-screenshot-level-

September - Myst (PC, Cyan)

Myst-library_and_ship.jpg

3D GRAPHICS

October - Ridge Racer (Arcade, Namco)

2452249-untitled.jpg

December - Virtua Fighter (Arcade, Sega)

Virtua_Fighter_-_1993_-_Sega.jpg

Daytona USA (Arcade, Sega)

Daytona05.jpg

Magic Edge Hornet (Arcade, Namco)

magicedge.jpg

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#28 MLBknights58
Member since 2006 • 5016 Posts

Really fun thread to scroll through.

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#29 mahlasor
Member since 2010 • 1278 Posts

my thoughts

29736025.jpg

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#30 jun_aka_pekto
Member since 2010 • 25254 Posts

A lot of the arcade ports to the Commodore Amiga matched the quality and sound on the arcade versions.

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#31 Jag85
Member since 2005 • 14079 Posts

my thoughts

mahlasor


I kind of went overboard there... I probably need to be more decisive with which game or two to pick for each year, rather than posting so many games for the same year.

A lot of the arcade ports to the Commodore Amiga matched the quality and sound on the arcade versions.

jun_aka_pekto


Depends on which arcade games you mean. As a general rule, when it came to 8-bit arcade games, you often needed a 16-bit home system for an arcade-quality port. And for 16-bit arcade games, you often needed a 32-bit home system for an arcade-quality port, or a very expensive 16-bit home system based on arcade technology (specifically the Sharp X68000 computer or Neo Geo console).

In the Amiga's case, being a 16-bit computer, its ports of 8-bit arcade games were more or less arcade-perfect. But when it came to 16-bit arcade games, its ports often fell well below the arcade originals (such as Out Run, for example). It did eventually catch up to 16-bit arcade technology much later on, but it was a bit too late by then.

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#32 xGamePlayerx19
Member since 2008 • 379 Posts

O wow, kind of forgot how much graphics have actually evolved through the years, pretty cool thread to scroll and read through, good job, keep it going!

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#33 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

This is a pretty neat thread.

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#34 Jag85
Member since 2005 • 14079 Posts

1994

2D GRAPHICS

Super Visual Football (Arcade, Sega)

Super_Visual_Football-_European_Sega_Cup

February - Hard Dunk (Arcade, Sega)

1053190876.jpg

2D PIXEL ART

July - 3x3 Eyes: Sanjiyan Henjou (NEC PC Engine, Nihon Create)

3x3-eyes-sanjiyan-henjyo-turbografx-pc-e

July - Policenauts (NEC PC-98, Konami)

2469136-2843423976-Polic.png

2D PRE-RENDERED

Donkey Kong Country (SNES, Rare)

1281751017-1.jpg

2D DIGITIZED SPRITES

Lethal Enforcers II: The Gun Fighters (Arcade, Konami)

98678.jpg

2.5D GRAPHICS

Doom (Atari Jaguar, id Software)

232311-doom-jaguar-screenshot-skin-walls

February - Jurassic Park (Arcade, Sega)

gfs_35907_2_17.jpg

2.5D ANIMATED SPRITES

March - Dragon Ball Z: V.R.V.S. (Arcade, Banpresto)

Dragon_Ball_Z_V.R.V.S._-_1994_-_Sega.jpg

FMVLIVE-ACTION

Who Shot Johnny Rock? (PC, American Laser Games)

red.jpg

3D CEL-SHADING

Doctor Hauzer (3DO, River Hill Software)

790_2.jpg

3D GRAPHICS

September - Virtua Cop (Arcade, Sega)

Virtua_Cop_-_1994_-_Sega.jpg

October - Ace Driver (Arcade, Namco)

tumblr_meaiumF42U1rc7w0jo1_1280.png

October - Cyber Commando (Arcade, Namco)

2452260-untitled.jpg

November - Virtua Fighter 2 (Arcade, Sega)

Dural+1.png


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#35 Jag85
Member since 2005 • 14079 Posts

1995

2D GRAPHICS

June - The King of Fighters '95 (Neo Geo, SNK)

The_King_of_Fighters_-95_-_1995_-_SNK_Co

August - Dragoon Might (Arcade, Konami)

1401.jpg

2D PIXEL ART

EVE: Burst Error (NEC PC-98, C's Ware)

473043-eve-burst-error-pc-98-screenshot-

FMV LIVE-ACTION

Roberta Williams' Phantasmagoria (PC, Sierra Online)

41453-roberta-williams-phantasmagoria-wi

FMV PRE-RENDERED

D (3DO/PC/Saturn/PlayStation, WARP)

35016.jpg

2.5D SPRITE-SCALING

Slipstream (Arcade, Capcom)

2452664-untitled.jpg

2.5D RAY CASTING

Star Wars: Dark Forces (PC, LucasArts)

dark-forces.jpg

2.5D DIGITIZED SPRITES

Virtual Hydlide (Sega Saturn, T&E Soft)

Virtual_Hydlide_-_1995_-_Atlus_Co.,_Ltd.

2.5D SPRITES & POLYGONS

Crypt Killer (Arcade, Konami)

1084988851.jpg

3D GRAPHICS

January - Sega Rally (Arcade, Sega)

2453114-untitled1.jpg

June - Rave Racer (Arcade, Namco)

2453404-rave+racer.jpg

November - Fighting Vipers (Arcade, Sega)

2453105-untitled15.jpg

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#36 Jag85
Member since 2005 • 14079 Posts

1996

2D GRAPHICS

February - Osman / Cannon Dancer (Arcade, Mitchell Corporation)

2455084-1.jpg

November - Red Earth (Arcade, Capcom)

43299.jpg

2D PIXEL ART

YU-NO: A Girl Who Chants Love at the Bound of This World (NEC PC-98, ELF)

2080703-yuno_pc98_15.png

2.5D GRAPHICS

Duke Nukem 3D (PC, 3D Realms)

XBW72.comm_revs.duke3--article_image.jpg

LIVE-ACTION FMV

Phantasmagoria 2: A Puzzle of Flesh (PC, Sierra Entertainment)

2469138-1859883685-phant.png

PRE-RENDERED FMV

Tekken 2 (PlayStation, Namco)

2454983-1.jpg

PRE-RENDERED GRAPHICS

BioHazard / Resident Evil (PC, Capcom / NEC)

127346-resident-evil-windows-screenshot-

3D GRAPHICS

February - Ace Driver: Victory Lap (Arcade, Namco)

30_2.png

April - Gunblade NY (Arcade, Sega)

07d2321b2a1fd021b745fa6b0baa3655.PNG

May - Virtua Fighter 3 (Arcade, Sega)

2454939-1.jpg

2454938-1.jpg
December - SCUD Race / Sega Super GT (Arcade, Sega)

2454933-1.jpg

s7FHZ.jpg


 

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#37 Jag85
Member since 2005 • 14079 Posts

1997

2D GRAPHICS

February - Street Fighter III: New Generation (Arcade, Capcom)

Street_Fighter_III-_New_Generation_-_199

April - Alundra (PlayStation, Matrix Software)

alundra161.jpg

2D PIXEL ART

The Curse of Monkey Island (PC, LucasArts)

205703-cmi1.jpg

2.5D GRAPHICS

May - Shadow Warrior (PC, 3D Realms)

2463205-1855963501-1417..jpg

PRE-RENDERED GRAPHICS

Riven (PC, Cyan)

7761-riven-the-sequel-to-myst-windows-sc

LIVE-ACTION CINEMATICS

Wing Commander: Prophecy (PC, Origin Systems)

91430-wing-commander-prophecy-windows-sc

CGI CINEMATICS

Final Fantasy VII (PlayStation, Squaresoft)

WaterAltar-ffvii-fmv-white.png

art_of_ff.jpg

3D GRAPHICS

August - GoldenEye 007 (Nintendo 64, Rare)

193251-goldeneye-007-nintendo-64-screens

August - Fighting Bujitsu (Arcade, Konami)

36628.jpg

September - Le Mans 24 (Arcade, Sega)

PUByF.jpg

December - Harley-Davidson & L.A. Riders (Arcade, Sega)

118124212228.jpg

December - Sega Bass Fishing (Arcade, Sega)

2470613-tnt24.info_dreamcast_collection_

sbf01.jpg

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#38 Shenmue_Jehuty
Member since 2007 • 5211 Posts

Great thread :). Gunblade NY is still an awesome game, very happy they ported it and LA Machingun to the Wii.

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#39 Jag85
Member since 2005 • 14079 Posts

Great thread :). Gunblade NY is still an awesome game, very happy they ported it and LA Machingun to the Wii.

Shenmue_Jehuty

Gunblade NY was probably the most impressive looking game on the Sega Model 2 arcade system. And the same possibly goes for LA Machineguns on the Sega Model 3. They really pushed their respective arcade systems to the limits.

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#40 Jag85
Member since 2005 • 14079 Posts

1998

2D GRAPHICS

November - Shock Troopers: 2nd Squad (Neo Geo, SNK)

gfs_46188_2_13.jpg

December - JoJo's Bizarre Adventure (Arcade, Capcom)

JoJo-s_Venture_-_1998_-_Capcom.jpg

2.5D SPRITE-SCALING

Neo Geo Cup '98 (Neo Geo, SNK)

Neo-Geo_Cup_-98_-_The_Road_to_the_Victor

2.5D ISOMETRIC GRAPHICS

Baldur's Gate (PC, BioWare)

331020-baldur-s-gate-windows-screenshot-

PRE-RENDERED GRAPHICS

January - Resident Evil 2 (PlayStation, Capcom)

resident_evil_2_image.jpg

October - Grim Fandango (PC, LucasArts)

grim+fandango1.jpg

CGI CINEMATICS

Xenogears (PlayStation, Squaresoft)

2463199-1.jpg

2463196-1.jpg

3D GRAPHICS

March - Time Crisis 2 (Arcade, Namco)

17483-Time_Crisis_2_(TSS3_Ver._B)-1.png

April - Fighting Vipers 2 (Arcade, Sega)

2463043-3.jpg

2463041-1.jpg

June - Daytona USA 2 (Arcade, Sega)

02092012_Daytona2_Wide.jpg

November - Godzilla Generations (Dreamcast, General Entertainment)

godzilla_1-92202.jpg

November - The House of the Dead 2 (Arcade, Sega)

House_of_the_Dead_2_-_1998_-_Sega.jpg

December - LA Machineguns (Arcade, Sega)

screenshot_wii_gunblade_ny_and_la_machin

gunblade-ny-and-la-machineguns-018.jpg

 


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#41 Jag85
Member since 2005 • 14079 Posts

1999

2D GRAPHICS

April - SaGa Frontier 2 (PlayStation, Squaresoft)

saga21.jpg

July - Legend of Mana (PlayStation, Squaresoft)

Legend-of-Mana-Seiken-Densetsu-Playstati

2D PIXEL ART

Kanon (PC, Key)

tumblr_lrdbniivzn1qgagwlo1_1280.jpg

2.5D ISOMETRIC GRAPHICS

Planescape: Torment (PC, Black Isle)

planescape_torment01.jpg

CEL-SHADING

Fear Effect (PlayStation, Kronos)

2437172-fear-effect-hana-and-glas.jpg

CINEMATIC CGI

February - Final Fantasy VIII (PlayStation, Squaresoft)

final-fantasy-viii-waltz-for-the-moon.jp

November - Chrono Cross (PlayStation, Squaresoft)

chrono2.jpg

3D GRAPHICS

April - Sega Bass Fishing (Dreamcast, Sega)

SEGA_Bass_Fishing_+emb__5th_Oct_%40_4pm+

May - Airline Pilots (Arcade, Sega)

1181241628168.jpg

June - Brave Firefighters (Arcade, Sega)

00000543.jpg

51002.jpg

August - Soul Calibur (Dreamcast, Namco)

soulcalibur.jpg

October - Dead or Alive 2 (Arcade, Team Ninja)

dead_or_alive2_profilelarge.jpg

nulldc12011042211113400.jpg

October - Ferrari F355 Challenge (Arcade, Sega)

2473629-6365392071-f355-.jpg

ferrari4.jpg

December - Shenmue (Dreamcast, Sega)

shenmue3.jpg 

Shenmue__422.jpg

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#42 Jag85
Member since 2005 • 14079 Posts

2000

2D GRAPHICS

February - Marvel vs Capcom 2: New Age of Heroes (Arcade/Dreamcast, Capcom)

4821-1.jpg

Capcom vs SNK: Millenium Fight 2000 Pro (Arcade/Dreamcast, Capcom)

Capcom_vs_SNK_Millennium_Fight_2000_Pro_

2D PIXEL ART

Sakura Wars (PC, Sega)

481601-sakura-taisen-windows-screenshot-

September - Air (PC, Key)

tumblr_lrdbniivzn1qgagwlo1_500.jpg

2.5D ISOMETRIC GRAPHICS

Sakura Wars (PC, Sega)

481617-sakura-taisen-windows-screenshot-

September - Baldur's Gate II: Shadows of Amn (PC, BioWare)

baldurs_gate2_bemutato_02.jpg

PRE-RENDERED GRAPHICS

April - The Longest Journey (PC, Funcom)

461977-arcadia1.jpg

July - Final Fantasy IX (PlayStation, Squaresoft)

tXBa03I.jpg

CINEMATIC FMV

Final Fantasy IX (PlayStation, Squaresoft)

final-fantasy-9.jpg

2.5D CEL-SHADING

Jet Set Radio (Dreamcast, Sega)

31ka5w.png

3D GRAPHICS

February - Resident Evil Code: Veronica (Dreamcast, Capcom)

57392.jpg

March - Tekken Tag Tournament (PlayStation 2, Namco)

ttt12.jpg

June - Star Wars Racer Arcade (Arcade, Sega/LucasArts)

s07.jpg

2478013-1.jpg

September - NASCAR Arcade (Arcade, Sega)

4533.jpg

nas_screen07.jpg

December - Planet Harriers (Arcade, Sega)

ph-3.jpg

ph-4.jpg