I'm pretty afraid that fable 2 will be less of a roleplaying game than oblivion, just like fable 1. The point is that in oblivion you need to focus on skills and only train them to get forward in the game and keep it doable. Because of this you have to specialize your character. In Fable, characters always become jack of all trades characters. You can't be purely a ranger. You barely can't be purely a melee warrior, and maybe if you're really good at it you can be pure mage. Because of this, you'll always be playing the game in the same way.
That's why I'm a bit sceptical to the statement. Fable 1 was nothing like an elder scrolls game, and I don't know if much is changing in fable 2.
11Marcel
I never found focusing on specific skills (outside of pure melee combat) all that useful in Oblivion, to be honest. And the magic path is so awkward that I always inserted some melee or ranged into the equation, which isn't a whole lot different than my playthrough of Fable, where I juggled different abilities depending on the situation.
I thought both treated magic in similar ways, where you couldn't cast higher level spells while wearing heavy armor, but I might be wrong. I didn't screw around too much with magic in Fable.
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