Look up a great book called "Masters of Doom", about the early days of Cormack & Romero with the folks at iD Software. You owe EVERYTHING to John Carmack, sonny... know your history.
PS - I play "DOOM", "DOOM II", and "Wolfenstein 3D" every week to this day, and you haven't lived until you've gotten some friends together for a LAN party with the game. DeathMatch was INVENTED by those guys. Add to it all the fact that they made the game open-source and allowed you to make your own levels, etc. and you have the progenitor of everything Valve has done with "Half-Life" and "Counter-Strike", all of it... brought on by a couple of sharp kids from Texas.
Read the book, it doesn't take long and it's a great read, and then you'll understand why "DOOM" is not only fun to play but fundamentally important as a building point for today's industry. From the day they figured how to port Super Mario Brothers over to the PC (and Nintendo's resulting chagrin), Carmack and his people have been the biggest reason you have any sort of gaming on a PC, let-alone the effect that event had on all of the other consoles after the NES.Â
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