@johnd13 said:
Companies like Ubisoft apparently have decided that open-world games, microtransactions and online services are the way to go. A stealth game like Splinter Cell doesn't fit in any of those categories. However, it still has its audience so a new entry is always possible. Perhaps after they've milked their other franchises dry and need a break.
While I don't disagree with you, it would be nice if these studios could maybe realize they don't have to dump hundreds of millions of dollars into their games and task thousands of people to work on it.
Given the talent they tend to acquire they can make a great, offline, singleplayer game with a staff of <100 people and a budget of <20 million. They already have the staff, there is already a game engine developed, all we need is a script, story, and voice actors (there's more to it, obviously, but c'mon).
Part of me wishes these major publishers would open subsidiaries that work on special projects like this, that don't have to conform to the MO of the parent studio (i.e. "every game must be a service, every game must be online in some way" and so on). I mean, if enough people want a Splinter Cell game, but not enough to make it profitable if created along current standards, then maybe send it to this subsidiary and see what they can do. Call it Ubisoft South or Electronic Arts West or whatever, I don't know...
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