...the follow up to 'Do cut scenes annoy you?' (the follow up to 'Are you a passive gamer?').
The result are in and only 1 in 10 people don't care at all about the story (I'm one of them).
But obviously every game needs a setting, and some imagery and dialogue is enough to set the scene.
But have developers got this balance right?
Do people feel their thumb is getting sore from pressing the skip button on a second play through or the stories are just too convoluted and maybe not even interesting at all but you feel compelled to sit through it out of politeness towards the developer or because you've gone too far to turn back?
Or do you feel the balance is generally good between hands off and hands on game time and a suitable amount?