Do you think game sequels with the # 2 in them count as true sequels if....?

This topic is locked from further discussion.

Avatar image for gamerman71
gamerman71

105

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 gamerman71
Member since 2005 • 105 Posts

they use the same game engine as the first game in the series.

Some examples that come to mind are Rainbow Six Vegas 2, Yakuza 2, Saints Row 2.

Not that I think games released in this manner are bad, they are just more or less 1.5 games (expansion packs even) as opposed to # 2, new game engine sequels.

What other games do you think follow this pattern and are really just 1.5 versions rather than true "2" sequels as a result of using the same game engine?

Avatar image for eyerok
eyerok

10782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#2 eyerok
Member since 2004 • 10782 Posts
it depends i think...If there's still room for exploitation of an engine, and they actually push the engines potential, why not.
Avatar image for Shinedown220
Shinedown220

1181

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Shinedown220
Member since 2007 • 1181 Posts

It definitly depends on the game/developers

Resistance 2 is using the same engine as Resistance: FOM and Ratchet and Clank Future: TOD.(although it is heavily modified)

I dare anyone to call Resistacnce 2, Resistance 1.5

Avatar image for wizdom
wizdom

10111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#4 wizdom
Member since 2003 • 10111 Posts

It definitly depends on the game/developers

Resistance 2 is using the same engine as Resistance: FOM and Ratchet and Clank Future: TOD.(although it is heavily modified)

I dare anyone to call Resistacnce 2, Resistance 1.5

Shinedown220

Exactly, the whole 1.5 thing is a valid opinion really, R2 is radically different then the first game in the series...is all about the game in general.

Avatar image for 190586385885857957282413308806
190586385885857957282413308806

13084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 116

User Lists: 0

#5 190586385885857957282413308806
Member since 2002 • 13084 Posts

I actually like sequels to use the same engine and maybe just improve graphics, and polish a touch while still providing a new story and things like that. It helps with continuity better.

Avatar image for 203762174820177760555343052357
203762174820177760555343052357

7599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 203762174820177760555343052357
Member since 2005 • 7599 Posts

Great question. The sophomore slump is certainly common enough you think people would steer clear of most #2's - Jak2, PoP2, Halo2 (campaign), DMC2 -- though those games had problems because they changed enough to "ruin" the original experience, not becuase they used the same engine.

For truly great games though I don't mind the 1.5 sequels with my mantra being "same game, more levels? bring it on".

Avatar image for YoBrandino
YoBrandino

1546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#7 YoBrandino
Member since 2003 • 1546 Posts

It definitly depends on the game/developers

Resistance 2 is using the same engine as Resistance: FOM and Ratchet and Clank Future: TOD.(although it is heavily modified)

I dare anyone to call Resistacnce 2, Resistance 1.5

Shinedown220

The though kind of looses validility when you think about how different games use the same base engine all the time anyways. So, how much to you focus on the engine being used to framework the game, Why are you not concerned that Ratchet & Clank is not just as much Resistance 1.5 as Resistance 2, loosley by that logic.

I guess I could actually argue, how can you call a game a sequel, when it changes so drastically from the first... but, nonetheless, a sequal is simply something that "continues the narrative of a preceding work."

Avatar image for King9999
King9999

11837

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

#8 King9999
Member since 2002 • 11837 Posts
You're never going to find a sequel that doesn't use the previous game's engine. Only updates/modifications to the engine will be made.
Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#9 UpInFlames
Member since 2004 • 13301 Posts

You're never going to find a sequel that doesn't use the previous game's engine. Only updates/modifications to the engine will be made.King9999

Half-Life 2, Halo 2 and The Sims 2 used different engines than their predecessors, to name a few.

Anyway, I don't think engines are anywhere near as important as actual game design. Although it can be argued that more sophisticated engines open the door for more intricate game design opportunities. However, I never saw it as a requirement.