As a few have mentioned, it varies. We've had bad remasters/ ports, and remakes that are very different to the original game.
Resident Evil Remake, Oceania of Time 3DS and Shadow of the Colossus PS4 are all excellent examples of updating the original games. Taking an already beloved game and refining the hell out of it. To the point they're the definitive editions of those games. Playing the older versions is simply playing the inferior version at this point.
Now games such as the recent Resident Evil 2 Remake, Tomb Raider 2013, D00M 2016 are all re-imagined takes on those stories/ concept. Most updating with progress the genre(s) have made through technical and mechanical refinement. Some for better, some for 'streamlining' the franchise. Take your pick.
And remasters/ ports usually matters how faithful the port is treated. And if they add/ change to make it for the better. Silent Hill Collection for example was not the right way to experience those games, and missed out some of what many the fans would consider essentials from the series. While something like Odin Sphere is an absolute delight, because it was treated with care.
@ulfrinn said: this highlights a disturbing trend I've noticed a lot in gaming over the last 10 years and that's developmental laziness. Nobody can come up with a good story. Nobody can come up an engaging and exciting style of gameplay anymore so we end up with complete trash, like Fallout games
Think the problem more lies that you think Fall Out is the example of engaging gameplay. Plenty of amazing games are made frequently outside the remake pit. You just need to stop supporting lazy publishers that have only sunk to new lows. Venture out to developers that are actually making great games.
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