@senergy: It's not as though I don't enjoy multiplayer games quite the opposite, just the things I disliked in those MMO games and being told that's how standard MMO RPGs work. Can across as harsh because of personal experience, cannot vouch for MMO games I've never played. Only what I've heard and read. Anyway doesn't seem for me, and hope I don't offend anyone who likes these aspects in games.
Like what you like and more respect to someone who enjoys it.
@Byshop said:
Yeah, this is a good point. The line of what qualifies as an MMO has blurred a lot over the years. Personally, I'm not into the "traditional" WoW-like MMO because I just don't have the time to commit to it. Multiplayer games like that are designed to work better for play with friends and groups, and that's a better experience if you have a known group of friends or online contacts you can play with. Some of these games are easily wrecked by playing with bad players, so if you play with randoms every time there's no guarantee you'll have gotten a good time out of your play time. This even applies to non-MMOs that are heavily team-based like Left 4 Dead.
Personally, I like a game where you can successfully solo. I solo-ed my way through almost all of SWTOR at launch and I enjoyed it, but I lost interest in the end-game raids because they forced grouping (as they should, I just wasn't interested). Elite Dangerous is a great example of an MMO that you can completely single play. You even have the option of literally playing by yourself in the same universe that's influenced by the actions of all the other players.
-Byshop
While I see what you wrote (and I'm a big fan of Elite: Dangerous also) it's less about multiplayer and the known MMO template of rules in these worlds. By time sinker the ones I've played are huge in scale filled with insanely reused assets , for the sole purpose of wasting players time. It takes far too long getting from A-to-B for the sole intent of padding a games length. I know why MMOs do this, they want you to stick with the game as long as possible, my thought is always 'at what cost to quality'
I love multiplayer, it's the main reason I play Monster Hunter, but when playing an MMO with the same name. It plays very different, how they handle combat, immersion breaking, and pacing is very different. All because it's more structured as the World of Warcraft like games. I don't hate the genre, I just can't personally find any love in them.
I play a lot of multiplayer games. Love Elite: Dangerous for the peaceful coldness of space, it was my relaxing game for almost a year. And have no issue people enjoying MMO games. Just can't like the latter due to preference. It's difficult playing a game that insists in wasting time, while constantly demands one sticks around for every moment case you miss that big event.
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