[QUOTE="Greyfeld"]
[QUOTE="Dire_Weasel"]
The Games to Books analogy is terrible.
Online games take up resources ... servers, bandwith and support. A used game takes up those resources without giving back any benefit to the game publisher. A used book takes up no publisher resources at all.
It's a company's right to charge for access to its online resources. If you want to save money by buying used games that's your prerogative but now you might have to pay a little extra to play those games online.
Dire_Weasel
Online resources are only sourced out to players that are actively online. Players can only be online if they have a copy of the game. Any 1 copy, new or used, will take up the same alottment of resources. So this argument is completely invalid.
And before you jump on the "but the servers have to store account information!!" argument, account info takes an extremely small amount of storage space, and accounts that are idle for X amount of time automatically get wiped off the server anyway. And even if that weren't the case, having the old account deleted when a copy of the game is registered with a new PSN/XBL would be simple and effective, without costing the consumers any more money.
Of course, I haven't even mentioned the fact that the additional fees associated with used game purchases have zilch to do with server costs. These publishers have made it no secret that their reasoning for this move is to take profits from the used game market, because they feel that these sales cut their profits, period. That is what this thread, and the link I posted in the origial post, is addressing.
My argument is entirely valid.
A typical gamer only plays a game online for a finite amount of time before he moves on to something else. This varies from gamer to gamer and game to game but it's pretty easy to understand that, eventually, the gamer will stop using online resources.
Selling the game used restarts the cycle for a new player and certainly extends the amount of resources used by a single copy.
Now you're just making assumptions. And your assumption is completely and utterly incorrect, as can be illustrated by any number of online multiplayer games that have been active for years... See: Halo 2, Counterstrike, Warcraft 3. If we were living in a world where this crazy theory of yours was correct, developers would kill their servers a few months after selling the game. As it stands, the only company that does that is EA, with their Sports titles, and only because they pump out a new title in each of their sports franchises every single year, and need the resources to support the new titles.
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