I own a small-ish video game store, and I need to vent a little to the gaming community...
For one, be sure that selling used games is the only way for any video game associated store to make money and stay open. The publishers will not even talk to you unless you are ordering thousands of copies of one game. They will send you back a generic email explaining that you should go to a distributor like Jack of All Games or VPD. A distibutor wants about $54 dollars for a $60 game to begin with, then if you do not order at least 20 copies they make you pay shipping on top of that. And even after all that is done they want to charge you $6 to run a debit/credit card unless you want to run a line of credit with them.
In the time that I did use a distributor they messed up and lost me 7 sales on WoW Cataclism after they simply failed to ship it because my rep's child was sick and he didn't authorize it to be shipped. Then they tried to charge me shipping on 2 Xbox 360, a DSi Xl, and a bunch of games, when orders over $400 are supposed to be free. The reasoning? The 360s have to be shipped seperate from everything else to ensure they aren't damaged, the DSi Xl could be combined but it was in one warehouse, and the games were in another, so I would have to pay shipping on everything. By the time you are done you would be lucky to get a $60 game shipped from a distributor for under $65.
So unless your store is Game Stop or Wal Mart it's probably most efficent to run your store's pre-oders through Amazon.
So I do the only logical thing, break even on pre-orders and make money off of used games. That usually works great. All of my newer pre-owned games never exceed $45. Crysis 2 - $45, Fight Night Champion - $45, Black Ops the week after it came out, $45. That way I have no problem giving someone $30 for a current game on trade-in, and they can get another current game for $15. Every single game I have in this generation is 15%-25% cheaper than big retailers.
But at least once a week... I get someone who brings in a box of things that could include, a stack of PS2 games, Guitar Hero guitars on various systems, Rock Band drums, scratched up PS1 games, and damaged systems missing the connections and/or controllers. Basically things that you shove in a box and forget about for a couple years, then find and say "Hey I bet this stuff is worth a lot now!" This is where my rant is... I usually politely decline the trade-in explaining that I have around 700 ps2 titles, and a full store with no room for guitars, drums, etc, etc... But some people insist on what I would give them cash/trade-in. Then I have to explain there is absolutely no way I would give cash for it, and say something like $9 trade for everything. Then they say something like "That's a rip off, you are going to sell all of that for $10 a piece!".
Which is true. But I am going to have to spend time/$ refurbishing almost everything there. And then I have to wait for someone to actually buy any of it for $10 a piece. It might happen in a day, but most likely it might happen by 6 months from now. Meanwhile they are looking to trade that even up for a copy of Black Ops for $40. I can sell Black Ops for $40 to people all week. I MIGHT be able to sell Spiderwick Chronicles and a guitar both for ps2 by the end of the year.
On one hand I think it's bad to upset people and let them walk out angry, but on the other hand I think it takes a certain level of audacity to think that you should get anywhere near resell value for 5 year old game (that sucks) if you aren't selling it to someone yourself. I usually wish I could say "If you think that you can get $10 for Cold Fear then by all means go find someone to buy it for that".
So that's what I want to know. Do you think that ps2/xbox/cube era games should trade in at anywhere near wii/ps3/360 values? Personally I know from experience that I am more likely to sell a copy of a subpar game like Homefront or Medal of Honor for a new system than I am to sell the best the last gen could offer like Shaddow of the Colossus, ICO, or KotoR.
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