[QUOTE="Amster_G"]I think it's only outrageous when developers launch separate DLC the same day the full game comes out. That I just find criminal!
Bozanimal
This is one of the things I want to understand. Why is this criminal? It's a larger version of shareware: You can play a certain amount of the game for the base cost, and additional game for more. Games are expensive to develop, in some cases very expensive, so instead of charging $100 for everything, they charge less and incrementally for DLC. It makes sense, and those gamers that want more buy more. Happy gaming, BozSure, it does make sense. Business sense. Usually business interests do not have the consumer's in mind.
There was once an article written in Game Informer a few months back named "In defence of Day-One DLC", and I wrote in a letter. It'll save me the effort so I'll just paste it here...
"Having just read Joe Juba's argument in defense of day-one downloadable content, I have a few points I'd like to make. First off, where is the line to be drawn in what should be included in the initial purchase and what's to be included in the DLC? Joe claims gamers are upset because they are not getting fries when they only pay for a hamburger. Isn't it just as likely that gamers are not getting tomatoes, lettuce, and all the toppings from the get-go? Who's to know if that game content was initially a part of the main product, and why is it always assumed it was developed aside from the main game to be sold separately instead of cut out from the core game in order to be able to nickel and dime us? Joe states, "the presumption that a publisher owes you more content beyond the complete game you are purchasing is absurd". And how is the presumption that one is buying a complete game on release day not equally absurd, especially when finished content is offered right next to it with another $ beside it? Obviously it's not complete on day one until more money is spent. Who honestly believes a game released today with day-one DLC would not have that same content included if the game was released in a world where the net did not exist? The simple fact is, if developers and publishers did not have the Internet as a means to offer us this "extra" content on the same day the title hits the shelves, it would be included for free.
Secondly, Joe's right, it is ultimately about timing. A delayed release of DLC is indicative that it was material that was still in development at or started after the game's release and therefor could not have been stripped from what was originally intended simply to be able to charge at additional cost. When it's released at the same time that screams to me that it more than likely was removed, as it was playable from the start. Day-one DLC is outright insulting and should not be supported in any way, shape, or form. If it's finished content when the game is ready to ship, it should be included as part of the package on the shelf."
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