I have been playing MMORPGs since the very first releases, and I will admit that it's difficult to get into new MMORPGs if you play several titles, because they all borrow from previous popular titles, and there's really only so much hack n slash leveling you can enjoy without the genre becoming stale, but I'm disappointed that most MMORPGs since WoW have chosen to follow the streamlined, easy-to-play-and-solo format that WoW made so popular. (Although I think Asheron's Call 2 was the first "big" title to really employ it.)
I tried LOTR online and found it to be a WoW rip-off. I really enjoyed MMORPGs when they didn't hold your hand as much. When quests were things you discovered by talking to the gaming community or exploring online sites that contained all the rare lore. When the character creation menu didn't actually spell out "TANK" to let you know what your role was in the game. When the game let you do stupid things like jumping off a cliff to your death in the first five minutes. It feels like most new MMORPGs are directed to the casual gamer who wants to play for a few minutes every few days and hit a "level cap" with little help from online gamers. (Level cap, ha!) It's notlike Everquest 1 whencertain classes pretty much had to team up in groups if they wanted to survive.
But most of all, I'm disappointed that skills and leveling have become so easy. Games like Asheron's Call had so many different directions for your skills. You could ampsomething as specific as yourjumping skill of all things if that's what you really wanted to concentrate on.
Anyone else feel this way about most of the new popular MMORPGs, and does anyone have a recommendation of a newer MMORPG that doesn't coddle you as much, and allows vast customization of your character?