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When collectibles lead to real, tangible rewards, they are worth getting. When it's something like the Coffee Thermoses in Alan Wake, it's pointless in my eyes.
if you dont think the trophy wont be fun/challenging to get then why waste your time? why complain? just dont do themtheSteeeeelsIt's a compulsion for some people. Right now, I have a friend who's playing on FOUR different Xbox 360s hooked together just so he can artificially get a rank SS and get one stupid achievement.
It's a compulsion for some people. Right now, I have a friend who's playing on FOUR different Xbox 360s hooked together just so he can artificially get a rank SS and get one stupid achievement. JustPlainLucasWhile I am one of those people who simply must find every collectible and secret in a game, I don't think I'm that hopeless, and I certainly don't do it for the achievements :P I think that for me it started back on the Nintendo 64 days where good games were released few and far between and were really expensive for a 12 years old, so I tried to get my penny's worth out of every game by finding every secret. Obviously I'm more inclined to find the collectibles if there's a reward attached to it and even then I only do it for the games I really enjoy. I think Batman: Arkham Asylum, for example, handled the collectibles extremely well. @ TC: I also think that some Rockstar games have done good on leading people to collectibles. Red Dead Redemption's treasure hunt was neatly done, in Bully you can unlock a map with all the collectibles shown on it, and I think in GTA IV there was a website that showed the location of every pigeon.
I rarely care about collectibles, but I appreciate it when they give you some kind of reward other than 15G.
Infamous did a decent job with the blast shards, where you became more powerful the more you collected. 350 might have been a little excessive though, especially when you have 2 left and no clue where to look.
Also, been playing Sly Collection, and the bottles gives you new moves if you find all of them in any given level.
As long as there is incentive I have no problem, but 100 feathers for a goddamn cape? F-U AssCreed.
No, these things are just there to lengthen the lifespan of a game a bit. The pinnacle of such lazy game design was San Andreas, where on every island you had to collect a ton of arbitrary items you couldn't possibly find without a guide telling you exactly where they are.
I played Enslaved and those tech orbs really took a lot of the fun out of it. Instead of focusing on what I was doing in the game, I had to spend all my time searching every nook and cranny of every environment for those stupid things.
If they can make those collectibles into something that makes sense in the context of the game, that's one thing. But collectibles just for the sake of collectibles...rotten idea.
Hmmm...i haven't gotten all the room decoration in Castlevania Harmony of Dissonance...
But yes,depending on the game and ur tastes,it can be cool.
Esp. on Zelda games :D
its works better in some games than others. i loved exploring the great sea in wind waker looking for heart pieces, extra bottles, ammo upgrades, and the like. exploration was already intrinsically rewarding and those extrinsic rewards were tangible.
collecting film reels in l.a. noire isnt much fun though. i think its telling that i only found 1 film over the course of my playthrough. the city is meant to be explored by car and you will practically never find and films that way. good thing its completely optional. newspaper collecting worked much better as those were in crime scenes that youd scour anyway. plus they tell a significant amount of the story, so you want to find them.
Absolutley hate them.They ruin your playthrough , you miss out on things , last example was homefront , I know the story doesn't help but still , looking at the youtube videos and searching them in the screen made me completely clueless about what was going on.
I'd say it depends entirely on the collectables and how they are incorporated. For example, the collectables in Batman Arkham Asylum were handled very well and so were the manuscripts in Alan Wake - they actually added more to the game and weren't just there for inflated replay. However, if it's something like the thermoses in AW or the flags in Assassin's Creed then it's pointless and shouldn't be included.
If the collectables are rewarding in some way then yes, they're an amazing addition. Look at Animal Crossing for a good example. I like also like item/material grinding in games to forge weaponry & armour; Monster Hunter is an amazing example of this.
I dont mind them. The best ones are the ones that offer information to the story of the game or can be viewed in a showroom.
Outside of Mafia 2 I never really understood the appeal of collectables. (I'm looking your way Assassin's Creed.)
I generally likes collectables, but a lot of games implement them annoyingly i.e. having no checklist or marker to indicate whether you've gotten a certain collectable item or not in certain areas. That manages to spoil parts of otherwise great games.
I like the addition of extras in games. I don't normally go for all of them, but I like to collect some of them before I eventually lose interest. I like the way Assassin's Creed went about it, with a bit extra, but nothing hguely major, for hunting down stuff in-game.
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