I think all games there needs to be exposition otherwise the game won't make sense. But for rpgs and adventures its a bit more important.
For a game which is 99% controlling something cut scenes just need to be skippable because the story should be told in the game within the levels and platforms with just a little bit of cut scene after four stages or so.
For a platform game story is not really important, or a pinball game or s shooting game like Darius which has a 15 minute opening story on the Mega Drive. But you skip it once and your never bothered by cut scenes again.
Cut scenes are only a problem when they are in a game they belong in like action platformers, puzzle platformers or are just too long and the story is just stupid.
I mean, as much as I like King of Fighters 13, even I will say it could really do without the dialogue that takes time playing away from me as it is all gibberish.
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