Recently someone, yet again, made the claim that Telltale's products weren't actual games without really considering how to define a game. I thought we couldn't rule Telltale's products out of the games category without having a precise definition of a game, so I asked him for a definition of a game that covered everything that he thought were games. Now the OP didn't really provide me with such a definition, but someone else tried. After talking a bit, someone suggested that I made a forum post so that we can answer this question, so here's me, making a forum post, so that we can answer this question.
So let's try to come up with a specific definition. The rules are simple:
- The definition itself has to be short as possible (try to avoid long sentences please, but an explanation below the definition is welcome)
- It has to cover everything that you consider a game
- It has to rule out everything that you don't consider a game
- Every viewpoint is valid, and everyone are welcome to join in the discussion
Whenever someone comes up with a definition, we should try to disprove it, either by coming up with something that is considered a game that doesn't fit his definition, OR, something that is not considered a game, but actually does fit his definition. If no one can do that, the author of the definition wins!
And remember folks, let's try to be as open as possible to different viewpoints here.
The newest proposed definition is:
A game is a system comprised of rules, that govern the interaction among players and/or between the system itself. The existence of the game itself cannot be justified by the necessity of everyday life, while allowing the player(s) of the game, to quit at any given time.
Any newcomers to this thread are welcome to comment on this definition, and join in the discussion of the inevitable counterargument.